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The state is stored in the engine state and passed to the Gui state frequently and also stored in the savegame file. It's size can indeed be critical, but not for the memory. Relatively "small" state size can slow down the game (CPU and probably FPS as well) because it has to go through the pipeline.
The game uses RAM (and VRAM) in many different ways, it is hard to capture and give general advice. The RAM is mostly influenced through savegame. Map size and number of elements, especially edges (streets+tracks).
Some say, the Timetable mod increases RAM consumption significantly.
I had a look through the code of that mod and it doesn't seem to call garbage collection at all relaying on the automated process, I suspect that might be the reason. My mod was ballooning memory usage to over 50GB during a long session (swapping heavily) before I enabled garbage collection. Now it's memory usage is stable.
There are some other mods that might hit memory hard too. Advanced Statistics comes to mind. (I've had some performance issues with it, and the author suggested trying its flush memory option.)