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The only difference is traits (chanceToBlindFire, 1 or 0).
When the chance is 1, some of the enemies do the blind fire (which is summoned from my faction, I suppose), but the rest don't (which is forbidden by editing MapName.xml, I suppose).
When the chance is 0, nobody doesn't, while playing several maps, killing dozens of tangos.
So, to handle the enemy traits on RMG/ToD, to edit both maps and enemies seems to be required.
I need more tests and later I will publish the mod.