Superliminal

Superliminal

Somnasculpt Workshop
The Somnasculpt Workshop lets you build puzzles, levels, and import 3d models that you can load into the game and play around with.
Why do physics in the somnasculpt workshop work differently to the main game?
For some reason, physics simulation does not "bake" and stop when an object stops moving IF it is touching another physics object, like how it does in the main game. This means physics objects REALLY don't like touching each other, so the player stacking cubes for example is not possible. They just vibrate and clip into each other, and the player can't stand on them as they just vibrate and fly away.
Does anyone know why is this the case?