Door Kickers 2

Door Kickers 2

Door Kickers 2 Workshop
Unlimited gameplay via our in-game mission editor and extensive game moddability.
A question for mappers
I'm currently making a map with the NGF mod and I'd like to make it so that once you destroy an ATGM emplacement a friendly Tank will spawn. The idea being now that there's no significant AT capabilities the Abrahms can move in.

I cant really seem to make the ATGM trigger a spawn correctly and I dont know why. Can an ATGM trigger a spawner? I've tried a few different things and nothing seems to have worked. Advice on it would be very much appreciated i'm not usually the best at this kind of thing.
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Aburix 19 Jun @ 1:47pm 
If you don't mind joining Discord, you should ask there.
Modding community is much more active on discord, than here.

https://discord.gg/doorkickers
To get that working you need a few things. Place a trigger_lever_invisible(Found in Gameplay) inside the atgm (Non destructible because you only want the lever to explode). Attach a trigger to the lever(Keep enabled on and when enabled off).

If the player is supposed to manually sabotage it then add a timer to the trigger that gives you time to run away. The lever will also activate if wall breaking explosives are used on it. If you want grenades to trigger it then add a small propane tank also inside of the atgm, which will explode from grenades and blow up the lever.

Attach the trigger to whatever you have to spawn the tank and you should be all good.
Last edited by Thezerotrooper; 20 Jun @ 6:44pm
Originally posted by Thezerotrooper:
To get that working you need a few things. Place a trigger_lever_invisible(Found in Gameplay) inside the atgm (Non destructible because you only want the lever to explode). Attach a trigger to the lever(Keep enabled on and when enabled off).

If the player is supposed to manually sabotage it then add a timer to the trigger that gives you time to run away. The lever will also activate if wall breaking explosives are used on it. If you want grenades to trigger it then add a small propane tank also inside of the atgm, which will explode from grenades and blow up the lever.

Attach the trigger to whatever you have to spawn the tank and you should be all good.

I actually already did this and I guess I must've done it incorrectly or something.

I did switch to a grinch, then attached the grinch to a trigger and then that trigger to the trigger that spawns the tank and that worked for me. I'm not sure why it worked with the grinch because I tried the same thing with an ATGM and that didn't work

Maybe I dont even know how I got it to work BUT it did work! however I decided the map I was making was too small for the tank so I dropped the idea. It was also weird how it just would spawn on the map lol.

Thank you for your comment though :)
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