Door Kickers 2

Door Kickers 2

Door Kickers 2 Workshop
Unlimited gameplay via our in-game mission editor and extensive game moddability.
Please optimize the texture exceed issue
I somehow play a infinity spawn map and happen to farm enemy like 2mins in map time, so it means I have kill tons of enemy with lots of bullet shell to be generate with.
And the texture exceed prompt just just out everywhere, even when I load the map menu and enter a new map it still keep saying texture exceed.
Maybe it will be better to allow the map to auto delete some of the asset, maybe bullet shell or body cover by other body, then this problem might be fix.
Still it feel bad that I have to quite a map that I struggle like more than 30 mins on it.
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Showing 1-4 of 4 comments
you perfectly know that you realy ain't should abuse exp farms...

also it easly possible to make area-trigger for spawn & limit spawn per 100 hostiles or like so... so you can just take step back and have no more spawhing enemies
Pintea  [developer] 28 Jul @ 4:11am 
Which map?
Originally posted by Pintea:
Which map?
"Smash & Grab" by "Japlet", it's a hvt capture mission with endless enemy spawn at the south.
A think is I do load some mod such as ARES and CAG expan and other customization mod. So this might reduce the performance. It might worth a shot in vanilla gameplay tho.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2515240471
Last edited by CharkNoRisk(N)_CharkFuRisk(Y); 29 Jul @ 2:46am
By the way, any chance for a random map selector for the map I already download, download but not played?

As I have thousand of them.
Last edited by CharkNoRisk(N)_CharkFuRisk(Y); 29 Jul @ 2:47am
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Showing 1-4 of 4 comments
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