Source Filmmaker

Source Filmmaker

Expand Your Movie Universe
Discover new assets to add to your movie. Collaborate with your friends. Create and share assets with all the users of the SFM. Click here to learn more and to get started.
What should I do if the arms of my Natasha or Sasha models break when I add them? I don’t know what to do—the arms get deformed when I apply Zeroing, and everything gets messed up
I’m having issues with the arm rigging on my Natasha/Sasha models. Whenever I add or adjust the arms, they break or deform, especially when applying Zeroing. The joints distort, and the mesh doesn’t behave correctly. Has anyone encountered this? Are there specific weight-painting or bone settings I should check?"**
< >
Showing 1-3 of 3 comments
Sup, the actual creator here. I put the PRO TIP on the workshop page

Only lock the whole "body" bone group, bip_collar, bip_upperArm, bip_lowerArm, and twist_lowerArm (both L and R)
Last edited by EmperorFaiz.wav; 9 Jun @ 8:06am
Mimic 9 Jun @ 7:37pm 
I read it, but I didn’t understand how exactly to lock because I tried, but the body flew away somewhere, and the hands squeezed into one point. Specifically, I don’t understand how to close—close, meaning close before using Zero or after. And in general, could you recommend any guides on item combos
Last edited by Mimic; 9 Jun @ 7:47pm
< >
Showing 1-3 of 3 comments
Per page: 1530 50