Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Experience Worlds Beyond Earth
Game modifications, scenarios, interface, and so much more. Explore the modding world of Beyond Earth, and when you're ready, download the SDK to create and upload your own.
Joko 5 29 Jan, 2015 @ 2:50pm
More Building (idea for a modder)
Greetings,

I love Civ and i love how people can mod this game to improve it. I am addicted to buildings, the more, the better for me. But sadly i have seen only few building mods which i already subscribed for (the ones that are not OP) Now this is what i was thinking and i would love to see a modder with the passion and time to do it since i dont have any knowledge to mod anything :(

Would it be possible to add a building or wonder to every single science that doesnt have a building or a wonder? Imagine if every tech had a wonder and a building, how hard would be the game for those who love to go after the wonders (like me). Of course, those buildings/wonders should need some requirements in order to be build. Like for example you should have X workable basic resources or you need X strategy resource.

The could be as simple as foe example "Titanium Plant - need a workable resource of titanium and it cost 1 oil in order to be build. It add +1 production to the city that build it." and so on. It wont be OP since the requeriments needed to build that Titanium Plant cannot be met by every city. And as for the wonders it could be something like this "Strategy Refinery Plant - This plant refine 1 of each resource to provide +5 production for the city that build it."

You get my idea? buildings and wonders that give a small benefit while its a challenge to build them. This will give more variables to the game since you never know which wonder the enemy will go after since every tech have 1 wonder. Plus the buildings (which also every tech have 1 building) will help the AI too if they build them.

Forgive my english, my main language is spanish, i dont have any intention of offending anyone with either my bad grammar or my ideas. All i want is to find some one who share my passion for buildings and have the skills to make this dream of mine possible. I dont need any credit for this idea or anything, just make it possible and that will be enough for me.

Also in order to help out the modder, would be nice if people give ideas of what building you would add to what tech. Feedback are welcome even if they are negative, those are constructive feedback and are the most important one ;)

Thanks for your time :)
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Joko 5 5 Feb, 2015 @ 2:18pm 
I guess there i no modder that shares my same dream?
Joko 5 7 Feb, 2015 @ 4:44am 
Have you guys ever hear the say "If you want something done the right way, do it yourself" ? Well since i didnt got any answer i took the challenge myself and i learned how to mod in 1 day. Right now i am working on the normal buildings and once i have that complete, i will take the challenge for Wonders.

This is a hard task, because there are more tech than what i though lol so i am running out of ideas for buildings and wonders.

Some help would be appreciated. Think of a building and post it here :)

The requirements are simple, i need under-powered buildings (because they are going to be like 50+ new buildings) so making them under-powered will somehow keep the game balance from breaking. I also need them to use 1 - 5 strategic resources of any kind. This is to force people in to trading with the AI in order to build them all.

An example of what i have in mind is the next. (B) - stand for buildings and (W) for wonders

Alien Ecology
(B)1- Miasma Food Factory - +3 food (2 Energy Maintenance, 1 Xenomax cost and 160 production cost)

(W)2- Miasma Laboratory - +3 science, 1% food, 5% food carry (Need workable, improved source of Xenomax and requires 5 Xenomax. 5 Energy Maintenance, 550 production cost. Level 5 on Harmony affinity)


You see what i did? They are hard to build in some way. The energy cost will hurt you a little (since all buildings will have an energy cost) and they take longer to build than the in-game buildings - wonders of that tech range. In other words, building one of my buildings/wonders will have no real benefit until later on game when all the bonuses/yields stacks. Forcing the player to be careful of what they build and when. Some wonders will requires 2 different workable, improved resource in order to be built. That will force the player to consider what is best for them, if improving the terrain with normal improvements or if modify the land with an Orbital Fabricator or Weather Control in order to see if they can get the resources needed to meet the wonder requirements to build it. This will force you to think more strategic about where you build a city. It will also force you to try to control the Strategic Resource market by trading with AI. In other words, you will be forced in to more interaction with the AI. You will also be forced in to an Affinity path making it close to impossible to build every single wonder.

This is my idea, what you guys think about it? Because as far as i see, 90% of the mods help mostly the player and allow them to completely ignore the AI. I am trying to change that.



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