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Ok, after more work I noticed this is just for the MMO expansion and mNPCName only gets the name from a list that is located ??? Either way it's moot as I need the location for names in the base game to change not the MMO.
If you want to change the name of any other random NPC, well it looks like you were really close with the plysical material thing, actually the name displayed in the game is stored in the variable mActorInGameName of the GGPhysicalMaterialProperty class. Anyway I still have no idea how to access this through the level editor... All I can say is that it should be located here: Pawn.Mesh.Materials[0].PhysicalMaterialProperty.