Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I agree that i want to see more variation and would love to someone go out of his way to even create new mechanics. But saying they should be is a bit much.
Many ppl bought broforce for a specific gameplay they experienced via the flash version or the expendabros, and they might just want to have more of it. Which it totally fine.
Personally i had many ideas but little time to realize, so i usually revert to simple switch/collect puzzles mixed with 3-8 scripted events (camera or ai behav) per map and focus more on the organic looks of my maps.
I still want to use the whole negative number thing at one point.
Got tbh though, i couldnt play a lot of maps due to my tight shedule recently. If you have recommendations or own levels were u have a lot of unique stuff i'ld kindly ask you to throw a collection at my general direction :P *lazy*
Also feel free to come up with ideas for a external tool that would make certain, more complex, taks easier. The easier we can make it, the more we will hopefully see it :)