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The "requires" list does the same thing, but it also prevents SB from launching if it can't find the listed mods, it's a bit finicky with workshop mods.
Note that both of those bypass a mod's priority value, so if a mod needs to run at a high priority to work properly, make sure to also set your "priority" value in the metadata file to something higher than what the target mod has.
Granted, it's rare for mods to need a high priority to run and usually state it bluntly when they do.
A mod's id is the "name" value listed in it's metadata file, "friendlyName" doesn't count.