Starbound

Starbound

Starbound Workshop
Is something missing from your Starbound Universe? Maybe you'll find it here amongst the wonderful user created mods, or maybe you'll make it yourself!
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Degostorm 3 16 Oct, 2022 @ 5:59pm
how do I make a patch for a mod
I'm really bad at explaining so I will just drop this as an example of what I want to do:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1299757639&searchtext=monado+delta


I wanna make some sort of compatibility patch between two mods, but how do I make it so the original mod doesn't "override" the patch
Last edited by Degostorm; 16 Oct, 2022 @ 6:00pm
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Anter583 56 16 Oct, 2022 @ 7:22pm 
In your metadata file, put the target mods' id in the "includes" list, it'll tell SB to always load it before your mod.

The "requires" list does the same thing, but it also prevents SB from launching if it can't find the listed mods, it's a bit finicky with workshop mods.


Note that both of those bypass a mod's priority value, so if a mod needs to run at a high priority to work properly, make sure to also set your "priority" value in the metadata file to something higher than what the target mod has.
Granted, it's rare for mods to need a high priority to run and usually state it bluntly when they do.


A mod's id is the "name" value listed in it's metadata file, "friendlyName" doesn't count.
Degostorm 3 16 Oct, 2022 @ 7:23pm 
oh okay, thanks a lot
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