Blade Symphony

Blade Symphony

Blackmarket Armory
Make your own masks, swords, and other content and upload them to the game, viewable immediately by other players.
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Heptimus 5 Feb, 2015 @ 2:14pm
The resources of the model failed to be loaded
materials/models/[steamid]/[swordname]/01_-_Default.vmt
Anyone knows what to do?
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Showing 1-15 of 48 comments
jes 17 5 Feb, 2015 @ 2:58pm 
Originally posted by Kakkoii Cat:
try validatiing game cache ♥♥♥♥ in properties

edit: try turning it off and back on
Please go away.

Originally posted by Heptimus:
materials/models/[steamid]/[swordname]/01_-_Default.vmt
Anyone knows what to do?
It can't find your material file. Can you tell us where your material file is, and what it's called?
KindredPhantom 5 Feb, 2015 @ 3:16pm 
Originally posted by Kakkoii Cat:
try validatiing game cache ♥♥♥♥ in properties

edit: try turning it off and back on
If your post isn't helpful or informative then please don't post.
Heptimus 6 Feb, 2015 @ 7:18am 
The .vmt file? It is located in the same folder as the diffuse, normal and exponential map. It has the same name as the diffuse map. Followed Gabriel Hawkins tutorial on YouTube.
https://www.youtube.com/watch?v=jW8a2ET7ybY
jes 17 6 Feb, 2015 @ 7:24am 
Well, then there looks to be another material called 01_-_Default.vmt. Try copying your material over and renaming it to that. Are you using Maya?
Heptimus 6 Feb, 2015 @ 7:27am 
Using 3ds Max 2015. What exactly do you mean by material? The diffuse map?
jes 17 6 Feb, 2015 @ 7:38am 
The material is what you applied to the faces of your model, the diffuse map is a part of the material. In Source, the material is defined by the .vmt files (but what material is applied to which face is kept from 3ds Max). You have a material called 01_-_Default in your scene somewhere.
Last edited by jes; 6 Feb, 2015 @ 7:39am
Heptimus 6 Feb, 2015 @ 7:39am 
Hmm, I'll check it out. Thanks :)
Heptimus 6 Feb, 2015 @ 7:53am 
When looking at the properties of my sword, under "Object Information", it seems that its material name is "01 - Default".
jes 17 6 Feb, 2015 @ 8:08am 
Usually when exporting smd (using wunderboy exporter -- can't say about wallworm), it uses the diffuse map name as the material name in Source. The 'default' material may only be used in a single face or the bones.
Heptimus 6 Feb, 2015 @ 8:11am 
Fixed the material problem, but now my swords origin is moved, and when i try to upload it says my sword is to far in -x axis. Had this problem yesterday too, will try to fix it.
jes 17 6 Feb, 2015 @ 8:19am 
is it skinned to sword_grip?
Heptimus 6 Feb, 2015 @ 8:24am 
The sword_grip is mentioned in the skin parameters.
Heptimus 6 Feb, 2015 @ 8:25am 
Managed to move it about 20 in +x axis (from -76 or something to -55)
Nero 14 6 Feb, 2015 @ 8:29am 
Go to to your Blade Symphony/bin/ folder and Open the SDKLauncher.exe and use the model viewer. File->view model Load the root/players/characters/knight/Knight.mdl and then go to file->Load weapon (copy paste your workshop folder into the Berimbau folder) and see how the sword attches to the model, it might be a rotation issue.
You can use the root/blades/longsword/longsword.mdl as a reference for how the sword should fit the character.

Originally posted by Heptimus:
Managed to move it about 20 in +x axis (from -76 or something to -55)
Oh, that is something else with those numbers
Last edited by Nero; 6 Feb, 2015 @ 8:32am
Heptimus 6 Feb, 2015 @ 8:37am 
Do I have to move all the model files to the models, materials to materials and so forth? or could i just paste the entire folder?
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