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For example, i been working on one big project that will add over 83 buildings and 83 wonders. Its been 2 weeks and i am not even half way lol.
another problem i face is the walls the developers placed to the area you are modding. For example, you can add to an improvement 1 unhealth, but to a building you cant, so you are forced to add a 1% unhealth. That is why people focus on one area. I have made 3 mods (2 improvement mods and 1 forst yield boost mod) The first improvement mod took me 2 days to figure it out, the 2nd one only took me one hours to do. The forst one was easy because all i did was add to the existing XML of the forst itself.
but creating buuldings is a lot harder. Creating a sponsor, i am scared to even peek at it lol.
Often times when you create a mod that changes something you know going in that a percentage of people are going to agree with that change and enjoy it, and some will not and won't subcribe or use it. Obvious right? That's just how it is. People's tastes and preferences are different.
Now why does that matter? Well think about it. If even one small change can divide the user base by opinion and preference the more changes you make, the smaller the amount of people your mod will actually service. Because while the average person might like 9/10 changes your mod makes, the 10th one keeps them from using it because it might ruin their experience.
That's why mods are...well, modular. You can choose the features and changes you would like based on your taste INDIVIDUALLY, servicing the highest number of people. With the scope of changes you're discussing, needing 7-8 people, it seems doubtful to me there is a large group of people who would agree on ALL of those changes.
It might be better for you to simply make a collection of the mods you like and publish that collection as a group. And it's an awful lot less work. That being said. If you need a hand with any particular modding, although I'm not stellar at it, I'd be happy to help you if you run into trouble.
But if you feel and believe a overhaul of the whole game is what you want/need then go for it and you have my support. I am only 2 weeks old modding, i can help with buildings, because i been creating buildings for 2 weeks now for a big mod im going to release soon. It is a 83 building 83 wonders project. (1 extra building and wonder per tech) which going to change how people play the game. Wat i am trying to say is that because of my project, i have good skills making buildings and bad skills in any other area. Find the 8 people, give us our task and we will help you. But you need a full plan first, modding cant be done out of thin air.
I crafted a plan and i am following that plan, but even with the plan i face some walls that forces me to change part of the original plan, That specific set-back is what slowing me down. Because XML for buildings are so limited that you cant do everything that you want to do.
So if you show us with a plan of what exactly you want, we may understand your point of view and help/support better. That should be your first job. Present to the community a whole plan of what you want to do and i am sure that people will come to you and say "i can help with this area of your mod". Because i know people here love to help, even if they dont agree with everything, they still help. You have my support when it comes to the buildings part of the mod.