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For example, you cant make a building give you 1 unhealth, so you have to work around it and the best you can do is give it a 1% unhealth modifier.
I try to make a building give me +5 healing for units and i was unable, even using the same XML the tech has for its +10 healing for units.
The devs of the game placed stops and walls to many of the modding areas. In order to do a building that can do what you want it to do, you need to create your own XML command for it and edit/alter the core of the game itself and hope you dont corrupt the game data. Only a person with high skills can do such things, but a new guy to modding like me, cant even dream about it.
If there is a way for what you want, ill find it or an alternative to it. The only alternative i can think of right now is to make a building that when build, it give you the teleport pad. But of course it will be destroyed after X amount of turns. So a fix for that would be to create a new teleport pad that has no orbital time limit. The Octopus can go up to orbit and back down to earth with affinity upgrade, perhaphs there is a way to give that upgrade to the telepord pad, in that way you have a permanent teleport pad that you can move around. But a powerful pad like that has to have a down side, so i was thinking that it only has 2 block for teleport, forcing you to only teleport 2 units per turn.
I still dont have the knowledge to make new units or alter the existent one, but maybe a modder our there can do it for you. If by the time i finish my project, no one has done it, then ill learn the units XML and do it for you.
That is the best i can do with my modding skills for now. If i find a way to make a building that has the effect ill upload it, for now, hope this one works for you.