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Doze_D 1 26 May, 2015 @ 11:03am
Triggers Help
Hi !

I started making 3-level custom campaign and it's going well so far. But, could someone advice, how I can change the starting point in second level ? It's need to be in specific place and I've tried to make it work with triggers/events, etc, but haven't succeeded yet.

Also, I'm having problems with collapsing-event, tried to make 3 blocks to break, nothing happened.
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Showing 1-11 of 11 comments
Soup Calhoun 106 26 May, 2015 @ 11:50am 
There is a Spawnpoint(1) Doodad to change the starting point. I think the collapse action can't occur if it is too far away from the screen.
Doze_D 1 26 May, 2015 @ 12:06pm 
Okay, I'll try that.

And yea, they are quite long away, so I might try different solution.

Thanks!
Soup Calhoun 106 26 May, 2015 @ 12:17pm 
You could activate an OnScreen trigger that collapses the blocks when they are on screen.
Or you can just use an explosion action.
Doze_D 1 26 May, 2015 @ 12:52pm 
But how far can they be ? Because, it think, they are now something way over 50 blocks apart.
Brofessional 7 27 May, 2015 @ 8:36am 
try doing a camera zoom out trigger, i had the same kind of problem and the zoom helped
Doze_D 1 27 May, 2015 @ 11:51am 
Okay, time to learn, how to use that. I'm new to this level making, so it takes a long time to understand and learn everything. :) So far I've done good, 2 of 3 levels is ready, started making them in last weekend, just some tweaking needs to be done, like that zoom-thing and small details.
Soup Calhoun 106 27 May, 2015 @ 12:09pm 
Collapsing steel blocks can be problematic if they are too far. I don't know why.
If you are making a locked door mechanic thing, I did one for this campaign.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=323510831

Which uses a -99999 damage explosion on the bridge terrain gates, which makes them mostly invincible and effectively collapses them from afar and it looks better too.
Doze_D 1 27 May, 2015 @ 2:01pm 
At first I tried to make them fall by just walking into position, that activates trigger, but couldn't make the trigger work. Then I decided to make a switch to do that. It worked, but as the block falled too long away, they disappeared. So maybe I just abandon the falling blocks-idea, since it's way too long drop for them and do something else.
Soup Calhoun 106 27 May, 2015 @ 2:12pm 
Why no make the falling blocks part of the gameplay, like using sand or scaffolding to make them fall.
Doze_D 1 27 May, 2015 @ 2:52pm 
Originally posted by Soup Calhoun:
Why no make the falling blocks part of the gameplay, like using sand or scaffolding to make them fall.

Not possible to do.
Doze_D 1 28 May, 2015 @ 3:46pm 
Update. Falling Blocks started to work afterall. But, sometimes there's a glitch that all of them don't settle down propely, couple blocks float above others or sometimes couple of them will fall through earth blocks without breaking anything. They tend to differ every time I load the level again.

And yey, learned to use camera triggers! Level 3 will be Switch-hunt all the way.
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