Goat Simulator

Goat Simulator

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Game crash on pressing Play because of mod cached shader map missing
I got an error with my mod (DealWithIt Glasses) which I've been trying to fix for ages now.
Initially the problem was that it just wouldn't show up but now it seems I can't even test it because my game crashes when i press Play.
What seems to be is this line in the log:
[0022.35] Log: Missing cached shader map for material GlassesShine, quality 0, compiling.

Either way here's the whole log if it helps:
Log: Log file open, 05/16/15 11:56:05 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 Log: ... running in INSTALLED mode DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 10897 Init: Epic Internal: 0 Init: Compiled (32-bit): May 6 2015 17:10:30 Init: Changelist: 1532151 Init: Command line: Init: Base directory: D:\Games\Steamy\steamapps\common\GoatSimulator\Binaries\Win32\ [0000.23] Init: Computer: MIHAI-PC [0000.23] Init: User: Mihai [0000.23] Init: CPU Page size=4096, Processors=8 [0000.23] Init: High frequency timer resolution =3.320343 MHz [0000.23] Init: Memory total: Physical=7.9GB (7GB approx) Pagefile=8.4GB Virtual=4.0GB [0000.38] Log: Steam Client API initialized 1 [0000.49] Log: Steam Game Server API initialized 1 [0000.49] Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes. [0000.49] Init: Object subsystem initialized [0000.49] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed [0000.51] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 660 [0000.51] Log: Adapter has 1989MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory [0000.52] Log: Found D3D11 adapter 2: Microsoft Basic Render Driver [0000.52] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory [0000.54] Log: Shader platform (RHI): PC-D3D-SM3 [0000.56] Log: PhysX GPU Support: DISABLED [0004.23] Log: 77283 objects as part of root set at end of initial load. [0004.23] Log: 0 out of 0 bytes used by permanent object pool. [0004.23] Log: Initializing Engine... [0006.87] Log: Initializing Steamworks [0006.88] Log: Logged in as 'Salmon L. Jackson' [0006.88] Log: LoadMap: LegalLevel?Name=Player?Team=255 [0006.90] Log: Game class is 'GameInfo' [0006.92] Log: Primary PhysX scene will be in software. [0006.92] Log: Creating Primary PhysX Scene. [0006.92] Log: Bringing World legallevel.TheWorld up for play (0) at 2015.05.16-11.56.11 [0006.92] Log: Bringing up level for play took: 0.004230 [0006.92] Error: StartLocalVoiceProcessing(): Device is currently owned by another user [0006.92] Log: ########### Finished loading level: 0.041282 seconds [0006.92] Log: Initializing Engine Completed [0006.92] Log: >>>>>>>>>>>>>> Initial startup: 6.92s <<<<<<<<<<<<<<< [0006.95] ScriptLog: OnEnumerateUserSubscribedFilesComplete NumResultsReturned:'6' TotalResultCount:'6' [0006.95] DevDlc: Looking for DLC... [0006.95] Log: WE ARE LOOKING FOR DLC IN:../../GoatGame/DLC/ [0006.95] DevDlc: Found DLC dir PC [0006.95] DevDlc: Found 0 package files [0006.95] DevDlc: Found 0 content files [0007.46] ScriptLog: OnGetPublishedFileDetailsComplete bWasSuccessful:'False' PublishHandle:'244533221' [0007.46] ScriptLog: OnGetPublishedFileDetailsComplete bWasSuccessful:'True' PublishHandle:'244668737' [0007.46] ScriptLog: OnGetPublishedFileDetailsComplete bWasSuccessful:'True' PublishHandle:'252598876' [0007.46] ScriptLog: OnGetPublishedFileDetailsComplete bWasSuccessful:'True' PublishHandle:'256448781' [0007.46] ScriptLog: OnGetPublishedFileDetailsComplete bWasSuccessful:'True' PublishHandle:'294896796' [0007.46] ScriptLog: OnGetPublishedFileDetailsComplete bWasSuccessful:'True' PublishHandle:'364475431' [0013.99] Log: LoadMap: level_01?Name=Player?Team=255?game=GoatGame.GGGameInfo [0013.99] Log: --- LOADING MOVIE START --- [0017.28] Log: Game class is 'GGGameInfo' [0017.86] Log: Primary PhysX scene will be in software. [0017.86] Log: Creating Primary PhysX Scene. [0017.93] Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: level_01.TheWorld:PersistentLevel.StaticMeshActor_609 Component: StaticMeshComponent_57 StaticMesh: Office_Set_01.Mesh.CSS_Logo_01) No geometries in FKAggregateGeom. [0017.93] Log: URB_BodyInstance::InitBody : Could not create new Shape: Actor: level_01.TheWorld:PersistentLevel.StaticMeshActor_609 Component: StaticMeshComponent_57 StaticMesh: Office_Set_01.Mesh.CSS_Logo_01 [0017.97] Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: level_01.TheWorld:PersistentLevel.StaticMeshActor_8654 Component: StaticMeshComponent_57 StaticMesh: Office_Set_01.Mesh.CSS_Logo_01) No geometries in FKAggregateGeom. [0017.97] Log: URB_BodyInstance::InitBody : Could not create new Shape: Actor: level_01.TheWorld:PersistentLevel.StaticMeshActor_8654 Component: StaticMeshComponent_57 StaticMesh: Office_Set_01.Mesh.CSS_Logo_01 [0018.14] Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: level_01.TheWorld:PersistentLevel.FogVolumeSphericalDensityInfo_0 Component: StaticMeshComponent_319 StaticMesh: EngineMeshes.Sphere) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl). [0018.14] Log: URB_BodyInstance::InitBody : Could not create new Shape: Actor: level_01.TheWorld:PersistentLevel.FogVolumeSphericalDensityInfo_0 Component: StaticMeshComponent_319 StaticMesh: EngineMeshes.Sphere [0018.18] Log: Bringing World level_01.TheWorld up for play (0) at 2015.05.16-11.56.22 [0018.56] Log: Bringing up level for play took: 1.273749 [0018.56] ScriptLog: UnlockAchievement achID:'ACH_CRASH' controllerID:'3' [0018.56] ScriptLog: nrOfCollectiblesFoundOnMap:'30' 30 [0018.56] ScriptLog: UnlockAchievement achID:'ACH_ALL_COLLECTIBLES' controllerID:'3' [0018.56] ScriptWarning: Accessed array 'GGCamera_0.mCameraModes' out of bounds (7/6) GGCamera level_01.TheWorld:PersistentLevel.GGCamera_0 Function GoatGame.GGCamera:FindBestCameraType:003D [0018.58] Log: SystemSettings based on: SystemSettings [0018.59] ScriptLog: SYSTEM SETTINGS: SetKActorSettings: Did not find settings for map level_01 [0018.59] ScriptLog: SYSTEM SETTINGS: SetKActorSettings: DetailLevel=2, MaxTicksPerFrame=3000, MaxTimeBetweenTicks=0.0670, AlwaysTickDistance=10000.0000 [0018.59] ScriptLog: SYSTEM SETTINGS: SetNPCPhysicsSettings: Did not find settings for map level_01 [0018.59] ScriptLog: SYSTEM SETTINGS: SetNPCPhysicsSettings: DetailLevel=2, FreezeRagdollDistance=6500.0000, AlwaysTickDistance=7000.0000 [0018.59] ScriptLog: SYSTEM SETTINGS: ChangeCullDistanceValues: Did not find settings for map level_01 [0018.59] ScriptLog: SYSTEM SETTINGS: ChangeCullDistanceValues: DetailLevel=2 [0018.59] ScriptLog: SYSTEM SETTINGS: ChangeCullDistanceValues: CullDistanceSizePair[0]: Size=0.0000, CullDistance=3000.0000 [0018.59] ScriptLog: SYSTEM SETTINGS: ChangeCullDistanceValues: CullDistanceSizePair[1]: Size=256.0000, CullDistance=5500.0000 [0018.59] ScriptLog: SYSTEM SETTINGS: ChangeCullDistanceValues: CullDistanceSizePair[2]: Size=512.0000, CullDistance=7000.0000 [0018.59] ScriptLog: SYSTEM SETTINGS: ChangeCullDistanceValues: CullDistanceSizePair[3]: Size=1024.0000, CullDistance=11000.0000 [0018.77] ScriptLog: SYSTEM SETTINGS: SetNPCGraphicsSettings: Did not find settings for map level_01 [0018.77] ScriptLog: SYSTEM SETTINGS: SetNPCGraphicsSettings: DetailLevel=2, FreezeRagdollDistance=11000.0000 [0018.77] ScriptLog: CREATE ANALYTICS MANAGER GGAnalyticsManager_0 [0018.77] Error: StartLocalVoiceProcessing(): Device is currently owned by another user [0018.77] Log: ########### Finished loading level: 4.782357 seconds [0019.41] Error: Can't start an online game that hasn't been created [0019.41] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0020.11] Log: --- LOADING MOVIE TIME: 6.12 sec --- [0021.32] DevDlc: Looking for Mods... [0021.32] DevDlc: Did not find version.txt for: ../../GoatGame/Mods/Downloaded\244533221 [0021.32] DevDlc: Version didn't match: ../../GoatGame/Mods/Downloaded\244668737. It was v1.2.34205 [0021.32] DevDlc: Version didn't match: ../../GoatGame/Mods/Downloaded\252598876. It was v1.2.34205 [0021.32] DevDlc: Did not find version.txt for: ../../GoatGame/Mods/Downloaded\256448781 [0021.32] DevDlc: Did not find version.txt for: ../../GoatGame/Mods/Downloaded\294896796 [0021.32] DevDlc: Found Mods dir MyMods [0021.33] DevDlc: Found 12 package files [0021.33] DevDlc: Found 11 content files [0021.33] DevDlc: Found Mods dir Scripts [0021.33] DevDlc: Found 2 package files [0021.33] DevDlc: Found 0 content files [0021.33] DevDlc: Found Mods dir ../../GoatGame/Mods/Downloaded\364475431 [0021.33] DevDlc: Found 2 package files [0021.33] DevDlc: Found 2 content files [0021.33] DevDlc: Caching file: GlobalShaderCache-PC-D3D-SM3/../../GoatGame/Mods/MyMods\DealWithIt\GlobalShaderCache-PC-D3D-SM3.bin [0021.33] DevDlc: Caching file: GlobalShaderCache-PC-OpenGL/../../GoatGame/Mods/MyMods\DealWithIt\GlobalShaderCache-PC-OpenGL.bin [0021.33] DevDlc: Caching file: GoatMod/../../GoatGame/Mods/MyMods\DealWithIt\GoatMod.ini [0021.33] DevDlc: Caching file: PersistentCookerShaderData/../../GoatGame/Mods/MyMods\DealWithIt\PersistentCookerShaderData.bin [0021.33] DevDlc: Caching file: previewfile/../../GoatGame/Mods/MyMods\DealWithIt\previewfile.jpg [0021.33] DevDlc: Caching file: tags/../../GoatGame/Mods/MyMods\DealWithIt\tags.txt [0021.33] DevDlc: Caching file: version/../../GoatGame/Mods/MyMods\DealWithIt\version.txt [0021.33] DevDlc: Caching file: GlobalShaderCache-PC-D3D-SM3/../../GoatGame/Mods/MyMods\InstantHandbrake\GlobalShaderCache-PC-D3D-SM3.bin [0021.33] DevDlc: Caching file: GlobalShaderCache-PC-D3D-SM5/../../GoatGame/Mods/MyMods\InstantHandbrake\GlobalShaderCache-PC-D3D-SM5.bin [0021.33] DevDlc: Caching file: GlobalShaderCache-PC-OpenGL/../../GoatGame/Mods/MyMods\InstantHandbrake\GlobalShaderCache-PC-OpenGL.bin [0021.33] DevDlc: Caching file: PersistentCookerShaderData/../../GoatGame/Mods/MyMods\InstantHandbrake\PersistentCookerShaderData.bin [0021.33] DevDlc: Merged DLC config file (../../GoatGame/Mods/MyMods\DealWithIt\GoatMod.ini) into existing config file (..\..\GoatGame\Config\Zombie\GoatMod.ini) [0021.33] DevDlc: Caching file: GoatMod/../../GoatGame/Mods/../../GoatGame/Mods/Downloaded\364475431\GoatMod.ini [0021.33] DevDlc: Caching file: version/../../GoatGame/Mods/../../GoatGame/Mods/Downloaded\364475431\version.txt [0021.33] DevDlc: Merged DLC config file (../../GoatGame/Mods/../../GoatGame/Mods/Downloaded\364475431\GoatMod.ini) into existing config file (..\..\GoatGame\Config\Zombie\GoatMod.ini) [0021.34] ScriptLog: flushing the analytics data now [0021.36] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0021.38] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0021.40] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0021.41] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0021.56] Warning: Warning, TranslationContext could not find handler for 'a href='event' while translating <a href='event:https://steamhost.cn/app/344450/'> [0021.56] Warning: Warning, TranslationContext could not find handler for 'a href='event' while translating <a {LINK REMOVED} [0021.56] Warning: Warning, TranslationContext could not find handler for 'a href='event' while translating <a {LINK REMOVED} [0021.56] Warning: Warning, TranslationContext could not find handler for 'a href='event' while translating <a {LINK REMOVED} [0021.56] Warning: Warning, TranslationContext could not find handler for 'a href='event' while translating <a {LINK REMOVED} [0021.56] Warning: Warning, TranslationContext could not find handler for 'a href='event' while translating <a {LINK REMOVED} [0021.56] Warning: Warning, TranslationContext could not find handler for 'a href='event' while translating <a {LINK REMOVED} [0022.35] Log: Missing cached shader map for material GlassesShine, quality 0, compiling. [0042.51] Critical: appError called: ..\Win32\UE3ShaderCompileWorker.exe terminated unexpectedly! ThreadId=1 [0042.51] Critical: Windows GetLastError: The system cannot find the path specified. (3) [0042.51] Critical: Error reentered: ..\Win32\UE3ShaderCompileWorker.exe terminated unexpectedly! ThreadId=3 [0042.51] Critical: Error reentered: ..\Win32\UE3ShaderCompileWorker.exe terminated unexpectedly! ThreadId=4 [0042.51] Critical: Error reentered: ..\Win32\UE3ShaderCompileWorker.exe terminated unexpectedly! ThreadId=6 [0042.51] Critical: Error reentered: ..\Win32\UE3ShaderCompileWorker.exe terminated unexpectedly! ThreadId=0 [0042.52] Critical: Error reentered: ..\Win32\UE3ShaderCompileWorker.exe terminated unexpectedly! ThreadId=2 [0042.52] Critical: Error reentered: ..\Win32\UE3ShaderCompileWorker.exe terminated unexpectedly! ThreadId=5 [0042.52] Log: === Critical error: === ..\Win32\UE3ShaderCompileWorker.exe terminated unexpectedly! ThreadId=1

I've already tried a few things like recompiling my materials, creating a new one with a different name and deleting the old one, and I've even added
[Engine.PackagesToAlwaysCook]
+Package=DealWithIt

Nothing seems to work.

Any ideas?

Thanks.