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I'm about to have to fix my first announcer pack in a bit once I get the new one uploaded
I found out that the sound files need to be the same length otherwise it makes a popping/screeching sound that is horrible.
Well, Fug actually helped me out with figuring out how to get it to complete work before uploading to workshop.
Basically my current announcer pack has round1, and round1_2, them being "The wheel of fate is turning" + "Rebel 1" as there is no pre-round announcer sound.
It works on my end with no popping, no screeching, and it rotates properly.
You basically have to rebuild the sound cache, which I did it like this
snd_rebuildaudiocache then snd_updateaudiocache
So to put it short, if you wanted to have it done the old fashion way(I.E. with uploading the mod then having someone download and input the files in the right spot), you just give them your master sound cache, the files, and the script file with the updated rotation and everything works correctly.
I was/am actually planning on doing a complete sound overhaul but I'm waiting to see on if I can reproduce the same no issue effects AFTER uploading it to workshop with everything(Master Sound Cache, Modified Script File, Sound files).
If not I could theoretically upload everything and have people do stuff the old fashion way, but I'm not up to dealing with it being completely self-marketed with the fact that the workshop page would really not have a download at all, and it would just be a link page to the actual download page.
Or I could figure out how to extract everything from the .vpk file or whatever the workshop file is, I've seen the technique done a few times with gfcscape or whatever that is for Music files. And I was planning on doing that while uploading some music files for Blazblue as that was actually requested, but my internet has 0.5 MB/s upload speed, so just uploading 1 music file can take a long time.
Either way, the game itself has no issues with you modding it if you do it right for the sound/music stuff (Make sure bitrate + length is right, then rebuilding/updating master sound cache), but workshop doesn't like flac files, and I haven't had anyone tell me that the stuff on the workshop is working 100% with no issues (The biggest two issues is crackling/popping sounds that are slightly annoying + sound rotation not working right, probably as a result of workshop not working well with sound cache files/and/or script files.)
Although it not working with script files is ♥♥♥♥♥♥♥♥♥, considering all the hp bar mods work perfectly fine unless you break the modding rule of "never download everything and anything", because at a certain high number, workshop ♥♥♥♥ breaks a lot.
I.E. someone said my announcer pack wasn't working at all.
It was because they had too many mods.