Shadowrun Returns

Shadowrun Returns

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Brachra 12 Feb, 2015 @ 6:01am
Lighting issues. help requested!
Okay so, heres the situation, character uses elevator, warp teleports to another section of the map, have scene where NPCS are running down the hallway towards the elevator you just got off of, problem is its too damn dark (even though its the same hallway), camera pans to NPCS but you cannot see what is going on. Does anyone know how to light things so they can be seen by the camera if they are on the other side of walls, or out of view distance?

Thank you!
Last edited by Brachra; 12 Feb, 2015 @ 6:01am
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Showing 1-1 of 1 comments
cirion 3 12 Feb, 2015 @ 11:49am 
Here's how I've done this in the past:
  • Create a new actor.
  • Give it a name like "Shadowrunner Eye"
  • Give them a model of Invisible Actor (under Seattle / Objects)
  • Set them to team Shadowrunner
  • Set the Actor Type to Non-Combatant
  • Set "AI Ignores Actor"
This effectively gives you line-of-sight into wherever the "eye" is. For a case like what you describe, I would probably create them off the edge of the map. When you enter the elevator, warp teleport the eye to the elevator. Then, even when your PC0 moves to the other part of the map, you'll still be able to see what's happening on this side. Once the "cut scene" is done, kill the eye or warp teleport it back off the map again.
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