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- Create a new actor.
- Give it a name like "Shadowrunner Eye"
- Give them a model of Invisible Actor (under Seattle / Objects)
- Set them to team Shadowrunner
- Set the Actor Type to Non-Combatant
- Set "AI Ignores Actor"
This effectively gives you line-of-sight into wherever the "eye" is. For a case like what you describe, I would probably create them off the edge of the map. When you enter the elevator, warp teleport the eye to the elevator. Then, even when your PC0 moves to the other part of the map, you'll still be able to see what's happening on this side. Once the "cut scene" is done, kill the eye or warp teleport it back off the map again.