Cortex Command

Cortex Command

Endless content for every part of the game
Built for modding from the ground up, Cortex Command supports a community of talent whose quality work can be enjoyed here: actors, items, vehicles, scenes, game modes, tech factions - you name it!
Learn More
DaveKap 28 Mar, 2015 @ 2:26pm
Is it possible to do this...
This is especially for anyone who was around during the earlier beta releases. See, at one point, there was a release that made ships weaker; easier to blow up. Before that release hit, you could take a rocket ship and plow it into the side of a mountain and it would take a huge chunk out of the mountain while staying intact. It was actually really fun to take rockets and try to get them to top speed and ram them into things to see how much they'd just dig into the terrain. You could even get them to practically scrape against dirt and fly away, surviving; otherwise they would mostly get stuck like a rocket in the eye of the moon (if you get the reference.)

So what I'm asking is, can rockets and ships be modded back into this old-timey high-armor state? Is there a setting for the amount of health or level of destructability they can have? Would anyone mind doing this for me if it's a really simple task or even be able to go back and look at the change made patches ago that caused this to happen and revert it somehow?

Thanks for reading and any help towards doing this since having these fully armored rockets was what gave me some of the most enjoyment out of this game.
< >
Showing 1-3 of 3 comments
DaveKap 28 Mar, 2015 @ 2:27pm 
Not to mention I have an actual play idea related to rockets that could be "bunker busters".
Tleno 28 Mar, 2015 @ 2:33pm 
Yes, just like any other actor rockets can be made tougher or weaker, but staying unside-down or leaning too hard will make them self-destruct.

There already are several mods introducing rockets designed for breaching bunkers, btw!
DaveKap 28 Mar, 2015 @ 2:50pm 
Oh! When I searched for them, I couldn't find anything. I suppose they either aren't in the workshop or are of a specific kind of name? Can you point me towards something?
< >
Showing 1-3 of 3 comments
Per page: 1530 50