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WEEK
Spy: can be invis and OP melee. (Because spy)
Sniper: good with rifles or snipers. (OP Headshot)
Scout: big jump and can dodge bullets. (super week)
Medic: heals the team, and if uber then just not hurt. (heals better than medic bot)
Eng: well sentrys, despencers and tel (can die easy and cant upgrade)
Pyro: burns and can dig with fire. (kind of good in jumping too)
Demoman: stickys (helps when defending) and a sword and sheald one to (with close range and stong armor)
Heavy: minigun and is strong because fat helps him (and has sandvige to heal lol)
Soldier: ROCKETS and helmet soo you cant hurt his head (cant rocketjump)
Strong
Ships
Well a Suply Cabnet and they just apear (box not ship)
Flying Tank (from mvm its heavy armor soo cant hurt much)
Grenade's
Pipe From demoman (bomb)
Baceball Bomb (hurts alot and explodes)
Guns
All Primery Stock Weapons.
And Melee
Tools
Market Gardner (can kill but its good for diging)
Equalizer/Escape plan (for mining rocks still can kill)
and thats all im got i cant mod but this is something to help you mod makers