NoLimits 2 Roller Coaster Simulation

NoLimits 2 Roller Coaster Simulation

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Füchschen 6 23 Oct, 2014 @ 12:34pm
3D-Model as Terrain
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=330716310

I already had this idea in mind, long befor NL2 got released. But NL1 had some problems with the scaling.

This is a single-mesh object with ~64k faces. (the max amout of 3Ds files for one element.)

The next step would be, to add a detail map as a secound texture unit, to make it look more realistic.

My Aim is to use a Mudbox model in Nolimits 2, but like i wrote: the 64k limit is a bit of a problem and splitting huge objects (1 million faces) takes a lot of time for a computer to calculate.

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another problem would be the huge file-size. A park with a mudbox terrain would have a huge file-size, so i think i could only create small parts of the park in this way...
Date Posted: 23 Oct, 2014 @ 12:34pm
Posts: 0