Shadowrun Returns

Shadowrun Returns

Discover & Share Custom Shadowruns
Create your own stories and campaigns with the easy to use SRR Editor and share them with the Steam Workshop community. Jump-start your own creation by exploring the entire Seattle campaign and seeing how it was built. Click here to learn more and get started with the editor.
alteropa 29 Oct, 2014 @ 3:24pm
More "main" characters
Hi all, is there a possibility to create a Party of Runners and develop them the way you like?
Does the game/engine allow this?
I would love creating a runnerteam and skilling and equipping it.
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Showing 1-8 of 8 comments
Static 2 29 Oct, 2014 @ 3:49pm 
Yes, absolutely. The mod has to be designed that way, of course.

I'm working on a short story that features this with a bit of a twist...

When each character is introduced, the player takes control of them and is immediately faced with a difficult decision and not a lot of background information to go on. The decisions that the player makes sets the scene for the story-- so it's more about the choices that are made than the player's stats and equipment (it'll be part of it, just not the primary focus). I don't want to spoil the surprise, but it should make for an interesting story (hopefully).
cirion 3 29 Oct, 2014 @ 3:56pm 
@alteropa : You can only use the character creator for a single PC, and can only use the Spend Karma screen on that same PC. It's possible to influence the stats and loadouts of other characters, but it requires another interface (typically a dialogue) and a lot of scripting.
alteropa 29 Oct, 2014 @ 4:21pm 
So its no easy task - if even possible, to create (i mean realy from the start, a real charakter creation) and manage a whole team of runners.
cirion 3 29 Oct, 2014 @ 7:42pm 
@alteropa : Correct. You can only create a single character (selecting archetype, appearance, stats, etc.) from the start. Any other party members need to be created separately and with another system like dialogue choices, which is very difficult and time-consuming to implement.
alteropa 30 Oct, 2014 @ 2:17am 
But you could do it and you could skill em up ? If so, the system would be the same for each lvl up and for all characters.
So if you have it done once you just copy and paste.
Whats with the new "skilluparrow" from the directors cut version? could you use that and tweak it?
Playing a whole team would be so awsome. With an operating base to start runs from, that you can improve... like pen&paper style
Stymie Jackson 1 30 Oct, 2014 @ 9:06am 
You could do it, but it would take a rediculous number of triggers in the editor. Basically you have a conversation that gives you options to select a runner, and then build out the convo tree to allow improving various stats and skills. So you'd have a pretty large conversation, with sections for each hired runner, and then an entire table of stats for each runner. You could I guess make a slightly smaller conversation tree, unique to each runner, but that won't save much work and just end up duplicating effort. You can use convo pre-reqs to help mitigate how much the user sees at any one time.

It would ALL have to be contained within a conversation, and you would need to export each character stat into a different variable, read each variable every time you run the conversation. To increase the stat would be a simple addition formula. (press 1 to increase strength! press 2 to increase int! etc etc).

BUT you would need to jury rig the cost system and have other variables for each characters Karma that you add to manually every time you give the main PC karma. This character specific karma pool would get subtracted from every time you increase a stat....you'd need formulas to determine what the 'next cost' would be and make sure you have enough in the variable to do so.

It would be horrendous to code, but plausible. You'd need to be skilled with variables, variable manipulation, and tracking details.
alteropa 30 Oct, 2014 @ 10:43am 
In other words its just too much to do and the system is just build too complicated. I Dont understand why they designed it that way. But thanks for the Informations.
Too bad, a real party/groupwould have been nice.
Taloswind 1 30 Oct, 2014 @ 11:11am 
hmm, I did it in jacked up, and while properties are a pain to setup early, the largest issue is gear.

if you take a samurai and give them points in a gun they dont have its wasted points.
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