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As far as getting your item in-game, it's pretty automatic. Once you have all the files set up, the Research tab will automatically show the materials that comprise your item as being researchable (assuming your craft & innovate level are high enough).
Here are some files to look at specifically:
Assume core/item/ is in front of all of these additionally * means any of them;
armor/chest/*.ce
armor/leg/*.ce (also look in core/customization/pants/skirt.png, they're the same image slicing for frames)
armor/head/*.ce
weapon/wand/*.ce
Thos are all you should need to create a wizard set!!!
If you don't know what something in one of the files is, look in the guide Stylez posted, it lists everything you need to know about creating items.
It details how to actually create a mod.
May even try to animate it :)
In registration.py it should say Register(): pass (except with the proper whitespace)
from mods.blackhood import
from mods.blackhood import Item, Attribute, StatAttribute, RollAttribute
from siege.util import Vector
blackHood = Item(
name = "BlackHood",
unique = True,
price = 9999
)
blackHood.craftable(
category = "Armor",
subcategory = "Head",
level = 2,
experience = 20,
serviceRequired = "Workstation",
materials = [
Material('cloth', quantity=1),
]
)
blackHood.equippable(
slot = "head",
levelRequired = 1,
visuals = [
Substitute('helmet', origin=Vector(0, -1)),
Hide('hair_top')
],
attributes = [
StatAttribute('DEF', valueRange=( 5 )),
],
potentialRange = (7, 7),
potentials = [
StatAttribute('DEF', valueRange=(5), weight=100),
StatAttribute('INT', valueRange=(15), weight=60),
StatAttribute('MIND', valueRange=(20), weight=60),
StatAttribute('HP', valueRange=(50, 100), weight=20),
StatAttribute('SP', valueRange=(50, 100), weight=20),
]
)
Sorry for being a bother, no idea what I'm doing wrong ><
The first was that you had the .ce files in the root of the folder, they won't be detected in the root, I instead put them in standard item folders.
The second was that your import lines were really weird. You were trying to import something from black_hood.template.template (which didn't even exist, you should have imported from core.template.template) and you were importing something thats actually in core.template.item from that. You were also missing the other 5 functions you needed to import.
The last thing I did was I cleaned up your locale file for you, what you had before worked, but was far from ideal.
Here's the working version: https://www.dropbox.com/s/gvhzuxo0tmyhbo2/black_hood.zip?dl=0