Medieval Engineers

Medieval Engineers

Steam Workshop for Medieval Engineers
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Explosives!
I've noticed there are currently no explosive-type mods on the Workshop, and since I can't Mod myself, I figured i'd suggest it. It'd probably be best to have a block, static or otherwise, that wehn detonated (possibly on a timer, or possibly player controlled, i'm not sure) would simulate the collision damage of a Large x10 projectile, at full power. Poissibly you could have more than one explosive, set at different damage levels- so many possibilities for this, like blowing the base off a castle and watching it crumble!
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Showing 1-3 of 3 comments
Dan2D3D  [developer] 93 30 May, 2015 @ 12:44pm 
Hi in Medieval there was firecrackers and hollow iron balls but no explosives.

It seems that around 1450, craftsmen began filling "hollow iron balls" with gunpowder for use as shot. Many times, the technique failed. The cannoneers first had to reach into the mortar's opening, light the bomb's fuse, then quickly fire the weapon. If their timing was off, the entire cannon would blow up in their faces before the projectile had left the barrel. They also often failed to correctly calculate the projectile's trajectory, a process done using quadrants. And sometimes the fuse went out in flight.

http://cdn2.spiegel.de/images/image-226721-panoV9-nsrw.jpg
Last edited by Dan2D3D; 30 May, 2015 @ 12:45pm
The Panopticon 8 Jun, 2015 @ 11:33am 
Wow, that's kinda cool xD but even though it didnt exist in the medieval, it'd still be a cool dynamic for a mod
Dan2D3D  [developer] 93 8 Jun, 2015 @ 2:50pm 
I think we will see some cannons for sure.
Last edited by Dan2D3D; 8 Jun, 2015 @ 2:51pm
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Showing 1-3 of 3 comments
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