Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Then add property "rendercolor" and for the value put in the RGB value:
255 0 0 - Red
0 255 0 - Green
0 0 255 - Blue
Change the values from 0 to 255 for a combination that gives you the color you want.
First the textures for turret_red.mdl
When I started to recolour the texture of the turret I forgot to do it in Gimp, so that I can add an alpha channel layer, the one resopnsible for the transparency of the image
Secondly, the vscripts, I used a vscript:
function ChangeModel()
{
Entities.FindByName(null,"modelname").SetModel("path/to/my/model.mdl")
}
This means that when you place the Turret entity in hammer you have to give it a name, like Suzie
Then you change the Entities.FindByName(null,"modelname") to Entities.FindByName(null,"Suzie") so all turrets named Suzie will be changed to the new turret model you've been working on