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Modifying actual character slots might get messy, and lua-xpath does not support injecting modifications into character configs yet (I think).
So I suggest using lua-xpath to modify a range of items to be wearable in
They'd also need basic headset comm functionality, of course, but that's just copy-pasting a few lines.
I might try doing that meself
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2976344110
If transfer to headset slot is hard (restricted to new slot), it does not seem to affect bots spawning in outposts much, but will remove a helmet worn by player in a savegame into a duffel bag.
Now, autoinjector, HUD etc. in helmets would require making basic helmets OP or adding these as separate items, like in "Advanced Headsets" by Dixon.
If same is done to all helmets and hats, a standard headset becomes just "one of hats". But I dunno how this might interfere with spawning - so far for bots, helmets spawn instead of headsets.
I can't think of anything useful or worth the effort beyond that.