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As for the Composite Entity, it's a new tech added to the Engine, so I don't really have any knowledge about it. They seem to be only used for the help altars.
If you want to learn how to use the editor, check these links:
http://serioussam.com/wiki/index.php?title=SED3/Hello_World
http://forums.seriouszone.com/showthread.php?t=64345
For the Jammer aiming at things, I think you need to search for a field that says something like "Instance".
1. How do I change my spawn location?
2. How do I add gates to other levels?
3. How do I place items? (this I just copy-pasted items from other levels)
4. How do I spawn with all five unlockables? (I know this already from you, thanks)
5. How do I create my own textures?
6. Is it possible to create your own kinds of items i.e. replace the Jammer so that it can jam other equipment too i.e. other Jammers or other Connectors
7. Looking in the editor, I'm stumped on the portals and room names - do you have to place the portal there? In C3 (and some other areas) you can go in a puzzle without ever touching the portal.
2. You can copy-paste the portal from another map. The portal itself must target a ChapterInfo entity (you could name this "Exit", just to find it easier) where the Next Level is set to, well, the level the portal leads to.
3. You mean Tetrominoes and stars? That is a complicated process, so best wait for the tutorial for that.
If you mean the puzzle mechanic items, yeah, you can copy them from other maps, but it's best if you go to View, and summon the Databoard window (ctrl+alt+D also works). Then if you select any sort of entity, hold ctrl+alt+shift, then you can "drag" entities onto the databoard, and you save them for later. Then, you can just drag and drop stuff from there. You can see me using the databoard in my timelapse video, it's really handy!
4. See that thread.
5. Texture -> Create Texture. It must be a tga.
6. Jammers and Connectors are hardcoded in their use, and cannot be modded like that... though dunno what could be created through the usage of composite entities and scripting. They are powerful advanced level tools that even I can't fully understand.
Creating other unlockable mechanics, based on something else you create (like for example, making the Jammer to be unlockable, or the Jetpack) will be a feature added later in a patch. (And in fact, a requirement for a project I'll be working on.)
7. Yes the portal is important. Those cases where you enter a puzzle area in the main game without using a portal is set up in the editor with detectorfields and scripts to tell the game that you actually crossed the portal, even when not.