The Talos Principle

The Talos Principle

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Height?
I have aspect on "Don't keep aspect", and the problem is I can't change the Height to anything (it resets to 0 every time).
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Showing 1-15 of 17 comments
Solais 3 26 Dec, 2014 @ 8:36am 
Which entity?
Originally posted by Solais:
Which entity?
As far as I know, regular ground textures. Though a 'generic composite entity' keeps resetting to 1 instead of 0.
Solais 3 26 Dec, 2014 @ 4:19pm 
"Regular ground textures"? What do you mean by that? Textures are added to a mesh through shaders.

As for the Composite Entity, it's a new tech added to the Engine, so I don't really have any knowledge about it. They seem to be only used for the help altars.
Originally posted by Solais:
"Regular ground textures"? What do you mean by that? Textures are added to a mesh through shaders.

As for the Composite Entity, it's a new tech added to the Engine, so I don't really have any knowledge about it. They seem to be only used for the help altars.
If it changes anything, I'm using the Noise texture. Maybe that doesn't let height go up? And I thought I was supposed to use the Composite Entities for placing things like Jammers, Connectors, Receivers, etc.
Solais 3 26 Dec, 2014 @ 4:48pm 
The best if you open up the official levels and look at how things are done.
Originally posted by Solais:
The best if you open up the official levels and look at how things are done.
I get it, you change Height to 0 and then it's unchangeable after that. T_T
Solais 3 27 Dec, 2014 @ 1:26am 
The problem is that I don't really know what you're doing. From what you told me so far, it seems you don't know either what you're doing.

If you want to learn how to use the editor, check these links:

http://serioussam.com/wiki/index.php?title=SED3/Hello_World
http://forums.seriouszone.com/showthread.php?t=64345
Yeah, I just created a new mesh and undo'd every time I accidentally made it 0. I still don't know how to set the spawn point/gates, have jammers "aim" at things (the barrier is not showing up in the Target list), start off with all five unlockables, but hey, that's one query down.
Solais 3 27 Dec, 2014 @ 2:09am 
Well, when CT is back from holiday and shoot up the Tutorial Wiki they mentioned it to me, then I can write tutorials for all that.

For the Jammer aiming at things, I think you need to search for a field that says something like "Instance".
Last edited by Solais; 27 Dec, 2014 @ 2:09am
Thank you, (I didn't notice it before) but even that shows up empty. http://i.imgur.com/P1HxPir.png
Solais 3 27 Dec, 2014 @ 7:36am 
Yes, it's empty. You need to select it, then ctrl+alt+leftclick on the target.
Obviously I have a lot more questions, so I guess I'll have to wait it?
Solais 3 27 Dec, 2014 @ 8:56am 
You can ask, but I can't give detailed help for everything here, because that would be lots of time to write here, so that will go to the tutorial.
Here are the questions I will ask, maybe they'll go in a FAQ or something:
1. How do I change my spawn location?
2. How do I add gates to other levels?
3. How do I place items? (this I just copy-pasted items from other levels)
4. How do I spawn with all five unlockables? (I know this already from you, thanks)
5. How do I create my own textures?
6. Is it possible to create your own kinds of items i.e. replace the Jammer so that it can jam other equipment too i.e. other Jammers or other Connectors
7. Looking in the editor, I'm stumped on the portals and room names - do you have to place the portal there? In C3 (and some other areas) you can go in a puzzle without ever touching the portal.
Last edited by checkers_of_shalmone; 27 Dec, 2014 @ 6:18pm
Solais 3 28 Dec, 2014 @ 1:24am 
1. Place a Chapter Info entity. Press N, and from the list, find the WorldInfo. That got a field called "First chapter". Target (you know, ctrl+alt+leftclick) the ChapterInfo to that field.

2. You can copy-paste the portal from another map. The portal itself must target a ChapterInfo entity (you could name this "Exit", just to find it easier) where the Next Level is set to, well, the level the portal leads to.

3. You mean Tetrominoes and stars? That is a complicated process, so best wait for the tutorial for that.
If you mean the puzzle mechanic items, yeah, you can copy them from other maps, but it's best if you go to View, and summon the Databoard window (ctrl+alt+D also works). Then if you select any sort of entity, hold ctrl+alt+shift, then you can "drag" entities onto the databoard, and you save them for later. Then, you can just drag and drop stuff from there. You can see me using the databoard in my timelapse video, it's really handy!

4. See that thread.

5. Texture -> Create Texture. It must be a tga.

6. Jammers and Connectors are hardcoded in their use, and cannot be modded like that... though dunno what could be created through the usage of composite entities and scripting. They are powerful advanced level tools that even I can't fully understand.
Creating other unlockable mechanics, based on something else you create (like for example, making the Jammer to be unlockable, or the Jetpack) will be a feature added later in a patch. (And in fact, a requirement for a project I'll be working on.)

7. Yes the portal is important. Those cases where you enter a puzzle area in the main game without using a portal is set up in the editor with detectorfields and scripts to tell the game that you actually crossed the portal, even when not.
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