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Feyhd 1 3 Jan, 2015 @ 4:32am
Gravity Trigger Music
Hey ya'll, got another track making question:
So I've got a couple gravity triggers in my track. However, when the player crosses through them, the music cuts out. I've tried changing the music ID so that it's the same as the initial track but it still happens. :sadelf:
Is there a way to use them without changing the music?
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Skirmisher 5 4 Jan, 2015 @ 8:29pm 
Yeah, no, it's broken and it sucks. Even the changeover to a new audio engine a while back didn't fix anything. I think Jordan (one of the devs, and the main audio guy) wants to get to it eventually, but...well, all we can do is hope it'll get some attention soon, for now.

Your only solution, to keep your music track going even though it'll reset, is to grab a MusicTrigger object and place it after the GravityTrigger. (You can find this object in the Refract levels Broken Symmetry and Departure--copy the object, open your level, and paste.) Make sure you set the GravityTrigger to something other than the ID you want, though, otherwise the MusicTrigger won't do a thing (if I remember correctly? it's been a while since I've messed with these things).
Last edited by Skirmisher; 4 Jan, 2015 @ 8:33pm
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