Monaco
The Mole's Workshop
Create and share custom maps and missions for Monaco. All the tools used to build the official campaign missions and stories are available! Click here for a fan's guide to using the in-game editor.
So what happened to Mexecutioner?
Earlier I was thinking to myself about how little maps Mexecutioner had put out. The last map he made was for the 5th part of the contest, which was quite a while back. Yes, these things take time, but I checked his profile, and he hasn't played any Monaco for the past two weeks, probably more. He's still around, and playing plenty of other games. So does anyone have any conformation about what happened to him? He got a bit angry in the comments of Foolish Reverie, and that's the last I saw of him. I can't help but feel like that was at least partially responsible.
Last edited by (falls over) (screams); 10 Nov, 2013 @ 2:23pm
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Showing 1-8 of 8 comments
Differ3nce 12 10 Nov, 2013 @ 2:37pm 
He was executed in Mexico!

Or he just got bored with Monaco, which makes sense if you put a lot of hours into it. I can imagine it not lasting forever ;)
Magician 6 10 Nov, 2013 @ 3:15pm 
I was mostly responsible for what happened at 'Foolish Reverie', apparently I noticed he just changed the title, and edited the map a bit. So I reported it to Durgrobach to see what he could do.
MonkeyPocket 14 10 Nov, 2013 @ 3:19pm 
I've put a lot of hours into Monaco, still not bored. People just stop playing games from time to time because why not, or have other stuff to do/games to finish.
AndyN.  [developer] 5 12 Nov, 2013 @ 12:20pm 
He was Mexicuted... ♥♥♥♥ Difference already made the joke. He has always been a passionate contributor to the community, so he has not disappeared. I'm sure you can message him any time.
MonkeyPocket 14 12 Nov, 2013 @ 12:42pm 
Funny how this was posted in the Workshop subforum (even funnier if a Mod moved it here from the general subforum!)
AndyN.  [developer] 5 15 Nov, 2013 @ 3:53pm 
I think this should be moved to the Technical Problems forum, because his absence is a problem.
[unassigned] 7 16 Nov, 2013 @ 8:43am 
I have been around, although I did rush my submissions once the school year started. This being my last year before I graduate I was hoping to enter as many submissions as possible because I do so enjoy making Monaco maps as much as playing them. However, by the time September came around I got tied up in a lot of school work so by the end of Contest 5 I could not continue to release a mission per week. Though hopefully now that this semester is almost over, I can resume with my final mission, as well as updating all of my older missions with the new game mechanics and additional levels.

Also: Upset about Foolish Reverie? Not really; what did bother me was how poorly rules and guidlines where established before hand. I can't really blame anyone though, since this is the true design contest after all, I just hope a lesson can be learned from this (like have only 2 contest entrys per person, or actual criteria scoring). And of course I was a bit bothered I could not work on my last mission as I wanted to. You can however have a sneek peek:


https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=195502283

Thanks for worrying though, good to know community sticks together.
Durgrobach 17 17 Nov, 2013 @ 7:17am 
Originally posted by ATF_El_Mexicutioner //:
. . .
Also: Upset about Foolish Reverie? Not really; what did bother me was how poorly rules and guidlines where established before hand. I can't really blame anyone though, since this is the true design contest after all, I just hope a lesson can be learned from this (like have only 2 contest entrys per person, or actual criteria scoring). And of course I was a bit bothered I could not work on my last mission as I wanted to.
. . .

-insert sigh of relief here-

I was so scared that you hated me for disqualifying Foolish Reverie; glad that's not the case!

As for the rules on that contest: it was designed and started by a member of the community, so the rules weren't perfectly explained. I had asked AndyN. about old maps being submitted, and he told me that they were not elligible. Unforfunately, this wasn't made publicly known, and hence the confusion when it came to your specific case.


HOWEVER, Now that the Editor Contest is over, we have all learned the ins and outs of hosting a contest, and we're having another go with Perpetual Motion!

Since the maps are randomly chosen, and judged by the community at the end of each round, there is a lot less of a "Closed Door" process when it comes to choosing a winner for the grande prize. :D:
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