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Or he just got bored with Monaco, which makes sense if you put a lot of hours into it. I can imagine it not lasting forever ;)
Also: Upset about Foolish Reverie? Not really; what did bother me was how poorly rules and guidlines where established before hand. I can't really blame anyone though, since this is the true design contest after all, I just hope a lesson can be learned from this (like have only 2 contest entrys per person, or actual criteria scoring). And of course I was a bit bothered I could not work on my last mission as I wanted to. You can however have a sneek peek:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=195502283
Thanks for worrying though, good to know community sticks together.
-insert sigh of relief here-
I was so scared that you hated me for disqualifying Foolish Reverie; glad that's not the case!
As for the rules on that contest: it was designed and started by a member of the community, so the rules weren't perfectly explained. I had asked AndyN. about old maps being submitted, and he told me that they were not elligible. Unforfunately, this wasn't made publicly known, and hence the confusion when it came to your specific case.
HOWEVER, Now that the Editor Contest is over, we have all learned the ins and outs of hosting a contest, and we're having another go with Perpetual Motion!
Since the maps are randomly chosen, and judged by the community at the end of each round, there is a lot less of a "Closed Door" process when it comes to choosing a winner for the grande prize.