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I've seen people post other people's work in the workshop.
Tactical Locust > As stated in the rules, no. Relic could easily run into legal problems over such, and we want'em tweaking out bugs and releasing contents, not spend time in meetings and courtrooms over what their users post on Steam. So, keep names similar to other games' maps out and call'em something else, and at the maximum mention in the comments that the map is slightly inspired by the general idea of a map in another game, but that all work is made from scratch and your own idea of a great COH2 map. Which will ofcourse be the truth, if the map is to be posted online.
IMHO I simply think the Workshop makes it a bit too easy to (re-)post maps; I've had quite a time cleaning out downloaded maps - mainly to have always-up-to-date maps instead of static ones, but also to make sure I don't accidentally hit some button doing something I shouldn't have done.
Apart from that, the new system is the most awesome integration in COH2 yet. No more downloading semisuspicious zipfiles from all over the net. Subscribe to your favourite maps, have your team players / friends do the same, go. Not a praise that I usually bestow, but I LOVE IT. Thank you!
Now it just needs some kind of limit on who can post the maps, so we don't see a world of trouble in maps with the same name and different versions... And/or a bunch of pointers to like a "coh2.org community recommended maps" collections (how about "Relic recommended custom maps NOT by Relic" :P) or somesuch, so you can have 'mappacks' with a few recommended high quality maps (say, min 2 and max 5 in each). Or some other brilliant map pack scheme, so all you'd need to do was maintain a few subscribed collections, instead of hundreds of maps (100+ so far) in all states of development, from not-even-started by n00b to complete by World Builder pro.
- Do not claim others work as your own.