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If i would want to create my own sensor with a modified range as a new building, i would kinda expect the same issue. As mentioned, those Project:X sensors are basically a modified duplicate of the original sensor. However, i haven't tried that yet...
My own modified version worked, so it doesn't appear to be an issue with the game, rather an issue with the Project:X sensors itself for whatever reason.
SOLUTION: Setting 'State indicator attach' from 'SignalLamp' to 'false' made both Project:X sensors work!
My duplicate of the original sensor worked until i changed its model to the Project:X one with nothing else changed. Going through all settings i saw the 'State indicator attach' value and figured that the new model doesn't appear to have a 'SignalLamp'. My conclusion was: If something is missing it could create an error in the logic rendering the item defect. Aaaand tadaaa... it works.
However, i don't have the feeling they would have helped me that much, besides of the knowledge that something is not working - which at that point was already known to me. ^^'
This appears to be the code pointing out something is wrong:
I would assume the values in () would point me to specific lines of said files, which in turn could help me to understand what the issue could be. However, there is no CommonLua directory therefore i can't find out what exactly they reference to.
So unless i'm missing something here (Did run the StrandedSteamDebug.exe, looking at the AppData\Roaming\Stranded - Alien Dawn\logs\*.log file), it wouldn't have helped me much :/
But in any way, pointing out the log file will help me out in the future when i want to implement my own stuff. At least i can detect that something is wrong. ^^
I would recommend to read the "Advanced modding tips" steam guide, where you can find additional hints.
Yeah, i guess both lines could've told me where the issue may be, while the other 2 references are just follow up errors.
While i initially just wanted to get some easy solution for the original problem, for which i accidentally found a easy solution myself, i now know where to look to tackle such situations a little bit more professionally in the future. :)
Thanks for teaching me how to fish instead of giving me just a fish :'D I appreciate you taking the time to point me into the right directions.
Haven't looked into the modding tips yet, as i originally only wanted to play the game... until my base was attacked and the defenses didn't work due to a faulty mod object.