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Log into Steam
Then click library > home
Right click on CIv 6
Select properties
Workshop should be bottom tab on the left side
C:\Program Files (x86)\Steam\steamapps\workshop\content\289070
yes I know it wont work. That is why the one mod that adds a settlerr, wont ework for me, and why I want to amend another mod or write one of my own.
BINGO!! TY. I was going one directopry too deep! I was digging thru (for me) D;?Steam/Steam Apps/Common and looking for workshop, when it is in the same folder AS ..../common
now I gotta figure out how to open an .acf file lol
(Notepad ++ to the rescue!)
copy/paste of part of the opened mod:
"WorkshopItemsInstalled"
{
"882664162"
{
"size" "29163820"
"timeupdated" "1687697575"
"manifest" "2366773494028633809"
}
"1660056307"
{
"size" "1707"
"timeupdated" "1573097190"
"manifest" "5346034968427338043"
}
"1753346735"
{
"size" "141991"
"timeupdated" "1596016016"
"manifest" "5041209667010397838"
}
"2361535448"
{
"size" "12154795"
"timeupdated" "1611085837"
"manifest" "2702196888314890839"
***************************************
there is absolutely no way in hades, of making heads or tails out of that.
I was hoping it was like an .xml file, or a json type file that one could read. (Like Galactic Civ III for ex)
And there are definitely many mods with XML-files, but in the end people doesn't write these things, so that others can read it, but more to make it work within the game. You could try to get into contact with the modding community, maybe they can help you with it.
I had actually run across that in my searching, but it adds the units to ALL players; human and AI alike. I'm not wanting to do that. In that thread, they discuss trying to figure out how to make it human player only, and never mange to achieve that goal.
Still, maybe I can "dissect" that one and learn a little something. lol TY.
As an example, Gal Civ III. For me it's my D drive so:
D;/Steam/Steam Apps/Common/Galactic Civilizations III/DLC/Exp2_Crusade/Game/GalCiv3GlobalDefs.xml
Notepad ++ and lines 1199-1200
<CustomFactionTraitPoints>4</CustomFactionTraitPoints>
<CustomFactionAbilityPoints>2</CustomFactionAbilityPoints>
To have more Trait Points, simply change the 4. For more Ability points, change the 2. In that game, these are points you spend in creating a custom race, and it defines their innate racial/species abilities. Then just save it and VIOLA!
A different but similar file, adds your starting ships. Copy/pasting the relevant lines and changing the ship types, changes your starting setup.
@Maya: I found a page that walked thru installing the Civ VI toolkit via STEAM, but I *think* because I have my STEAM installed elsewhere than the default, the toolkit is unable to locate my game files. I got an error code which I dont recall atm. It's getting late here where i am, so tomorrow this is something i will look into some more.
not yet....prolly look into that tomorrow or day after
D:\Steam\steamapps\workshop\content\289070
You opened the index file in the workshop folder. You need to go into the content. Then into folder 289070 (game ID on Steam) and then find the ID for the right mod you want to copy.
There you'll find, depending on the mod, several files and folders, ranging from 2 files to multiple of both.
At the very least you need a .modinfo file and an .xml or .sql file.
Those can all be opened by notepad++. Better would be using the SDK for Civ6 in your Steam Library though.
When I open where you indicated:
"<GameInfo>
<MajorStartingUnits>
<Row Era="ERA_ANCIENT" Unit="UNIT_SCOUT" NotStartTile="true"/>
</MajorStartingUnits>
</GameInfo>
So it strikes me that copy/pasting the line:
<Row Era="ERA_ANCIENT" Unit="UNIT_SCOUT" NotStartTile="true"/>
and change the UNIT_SCOUT to UNIT_SETTLER, then saving; *should* add a settler unit at startup. The question then becomes, is it adding it to human player only?
yeah, that's what I thought. I think I'll need to designate a singular civilization to get it, then if I want to play a diff civ, change the XML file to reflect THAT specific civ. From my reading, there is an <AIONLY> true/false flag, but I have net yet seen a <AIEXEMPT> or <HUMANONLY> flag.