RimWorld

RimWorld

RimWorld Workshop
Mods and scenarios for RimWorld. Mods can also be found at the Ludeon forums at ludeon.com/forums
Pawns get stuck carrying Beer or fill up their inventory with tea
So this is a longshot but I'm hoping that someone might know what mod is causing this issue by running into it themselves because I'm having a hard time finding a explanation in the debug log.

Basically pawns (always the same 2-3 pawns) will pick up stacks of 30 Beers (or other alcohol) and then get frozen in place, causing the performance to tank noticeably (if I force them to drop the items things return to normal until they pick up 30 more). Nothing shows up in the log when this happens so I'm having a hard time tracking this one down.
If they cannot access any of the desired items they will instead fill up their inventory with all the tea they can get a hold if; regardless of carrying capacity (we are talking hundreds of kg).
This is not a new issue. I remember running into it a year ago, and after a quick search in here I found that another person had experience the same issue back in 2021, but they managed to get this debug log out of it:

Mirai started 10 jobs in 10 ticks. List: 无 curDriver=JobDriver_WaitMaintainPosture (toilIndex=0) curJob=(Wait_MaintainPosture (Job_1563631))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
(wrapper dynamic-method) Verse.AI.JobUtility:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch0 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
Verse.AI.Pawn_JobTracker:FinalizeTick ()
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()