Project Zomboid

Project Zomboid

Spiffo's Workshop
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dzlockhead 14 Nov, 2024 @ 8:19pm
Arsenal Missing Option for Placing Casings Into Inventory
Arsenal's Gunfighter Mod 2.0 guide and the options description say you can set casings to none all the way up to 100% spawn chance, or place them into inventory. I don't see the option to place them into inventory. It's not in the sandbox options for my server, and going in to the SandboxVars.lua file, there's no information for it either. I did search on reddit and someone said set it to 12 but that doesn't work, it just goes back to 11 when booting up the server. Any advice?
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Showing 1-6 of 6 comments
Arsenal[26] 8 15 Nov, 2024 @ 4:11am 
make sure you are not running the legacy version... also be aware that some mods on the workshop have the legacy version as a requirement, this will cause the new options not to work since the legacy version does not have nor support them.
dzlockhead 15 Nov, 2024 @ 5:54pm 
Originally posted by Arsenal26:
make sure you are not running the legacy version... also be aware that some mods on the workshop have the legacy version as a requirement, this will cause the new options not to work since the legacy version does not have nor support them.

Sanity check, I'm loading Arsenal(26)GunFighter[MAIN MOD 2.0] in my to load list, related to your mod, I also have the Radial Menu, Brita's of course and Ammo Maker (which claims that they have compatibility with 2.0).
I'm checking as I type this, it may be Coavin's Firearm repair, which doesn't explicitly state compat with 2.0.

Edit: I figured it out, kind of. It only works in Single Player. Is that intended? When setting up sandbox options for SP with your mod and Brita's, and Mod Options as the only loading mods, it doesn't appear in the custom sandbox settings, but it DOES appear in mod options in the escape menu, but this only works for solo. Issue there obviously is the Gunfighter Guide says mod options is only for SP use, but we are to use the sandbox options as an admin for MP, and it does not work there.
Last edited by dzlockhead; 15 Nov, 2024 @ 6:21pm
Arsenal[26] 8 15 Nov, 2024 @ 9:13pm 
lol sanity check... gotcha... I see it now. gimme a little while, I haven't looked at 2.0 in a long time since starting to work on other mods. Its sort of a big mess. if ur familiar with the TempPatch mod I made for u guys while we wait for the main mod to update (when ever that may be) ill throw this fix in there...
dzlockhead 15 Nov, 2024 @ 9:55pm 
Originally posted by Arsenal26:
lol sanity check... gotcha... I see it now. gimme a little while, I haven't looked at 2.0 in a long time since starting to work on other mods. Its sort of a big mess. if ur familiar with the TempPatch mod I made for u guys while we wait for the main mod to update (when ever that may be) ill throw this fix in there...

Thank you!! I just added the temppatch and look forward to updates! I just wanted to make sure I wasn't totally missing something.
Hey @Arsenal[26]
I hope all is well, I was wondering if you ever got the fix in to the temp patch for this.
I hope all is going well with B42 development. Not gonna beg you to rush or anything, I know you'll get things out when they come out. Wishing you the best of luck.
um, so yeah.... that was momentarily preceding B42 torpedo'ing the entire workshop at the peak of its existence brimming with activity and 30k+ creative contributions... causing me to re-evaluate why anyone even bothers to contribute to the game while its in EA and apparently completely unstable (as advertised) and hostile towards the mere idea of mods in its current state.

Thanks for the support... but for the time being, I'm just modding to play the game... which is completely separate from publishing/contributing. When the ground stops shaking that may change.
Last edited by Arsenal[26]; 4 hours ago
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Showing 1-6 of 6 comments
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