Space Engineers

Space Engineers

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Wolski 14 Aug, 2023 @ 2:05pm
Smoke screen mod
Would it be possible to create a explosive or weapon projectile that would leave behind an effect of a cloud of smoke that would obstruct player vision and (crucially) camera raycast?

I think that would bring some interesting possibilities for creating countermeasures against raycast guided weapons.
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ShadedMJ 3 14 Aug, 2023 @ 3:11pm 
Well, I think the smoke cloud effect can already be done in game. Use ejectors or connectors to spit out 10 steel plates or 1kg rocks. There are really old videos of dispensing chaff against rockets. Camera raycast would return "Steel plates (10)" or "Stone 1kg".

Though what I would do if I had a raycast guided weapon (since I write scripts) would be to continue forward if the raycast returns smoke as a target. That would make smoke fairly useless against a camera.

Either way, its still a pile of things for the game engine to keep track. If I were a server admin I wouldn't like any of it. Bad for game performance.
Wolski 14 Aug, 2023 @ 9:23pm 
Originally posted by ShadedMJ:
Though what I would do if I had a raycast guided weapon (since I write scripts) would be to continue forward if the raycast returns smoke as a target. That would make smoke fairly useless against a camera.

Either way, its still a pile of things for the game engine to keep track. If I were a server admin I wouldn't like any of it. Bad for game performance.

This is why a dedicated solution would possibly be better performancewise. And more visually plesant.

And in terms of it being useless if the vehicle would remain in the same position than yes. A simple solution like that in the missile script would counter that. But all it would take is for the vehicle to manuver. You could also use it as chaff as you said and force aircraft to sharply turn while evading to possibly breake missiles lock. And if there wasn't a launch vehicle in range to guide the missile back on target I don't think it could guide itself back with just the raycast as you just wouldn't know where to send the next ray to search for the target.
Dan2D3D  [developer] 144 15 Aug, 2023 @ 7:26am 
Hi, something like a "smoke grenade" is useless in this game because turrets can detect and shoot at the enemy even hidden behind smoke.

IMO = The Modder will have to change the turrets behavior too,
Wolski 15 Aug, 2023 @ 2:11pm 
Originally posted by Dan2D3D:
Hi, something like a "smoke grenade" is useless in this game because turrets can detect and shoot at the enemy even hidden behind smoke.

IMO = The Modder will have to change the turrets behavior too,

This is why I specifically asked about blocking camera raycast and not turrets. I also explained how that could be useful IMO.
Dan2D3D  [developer] 144 17 Aug, 2023 @ 10:36am 
You may join the SE community on Keen Discord to have access to the "modding-art-sbc" channel where kind SE Modders are helping players every days, they also told the community to go there to ask for help with Mods and some asking players to share new Mod ideas.

= They will tell you if something similar can be done.

All can join the SE community from the Discord permalink added to this pinned :
https://steamhost.cn/steamcommunity_com/app/244850/discussions/0/4622335767039372629/

Once on the Keen Discord -> Go to the Role selection channel to choose PC role to unlock the proper community -> Go to "modding-art-sbc" channel to post your question.
Last edited by Dan2D3D; 17 Aug, 2023 @ 10:37am
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