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Rapportera problem med översättningen
Allow me another question:
Is it possible to throw out all chunk stuff in the ../GAME/... section without getting the red wireframes after updating...? I guess I have some garbage in that section that will be uploaded over and over again and is basically not needed...
You can also use Tools -> Asset Cleanup... from the asset browser to remove unneeded assets like out of date texture files. The folders _bakeresourcecache and _vrad3 can also be safely removed. These things are good to do before uploading an update, since the tools will include those files otherwise.
BTW: Guess we have the same online-times: always...
Thanks a lot for your help. I know you're playin' in another — a major — league, so its a luck for us that you answer questions from the regional league...
;-)
I tried tools -> Asset Cleanup
...but it kills lots of assets that WILL be needed and all those are red lined and a Build ( is this the 'compile' you mentioned...?) doesn't heal that.
So, no problem - Backup back and all OK again; but also all garbage is there.
What am I doing wrong?
Edit: Maybe a 'Final Compile' will solve that?
Looks like:
- let it and the end of updates is reached (cause of the total size)
- build from scratch ...
I'll try some things though but I'm afraid thats it with more of AIDA creatures exhibition...
Thanks!
Can we read out the current value state of the math_counter via VConsole?
Sure we can, but I searched in vane; there are A LOT of commands...
I wished I could solve this with vscript, but I have no idea how. I'm fit with VB6 and VBA (sorry, but I'm rather old... ;-) but all the tutorials for vscript programming havent't help me really.
The LUA manual doesn't too -- so I try to solve all ideas within Hammer and the possibilities there.
The vscript examples you showed in the past were very helpfull but even in the case of the problem I had there in the past. Find no way to go further on.
Maybe I'll find a tutorial especially for Hammer and the usage of vscript in the 'Misc' section of the several entities. Tried with the 'Arcade Toss' description I found, but still confuses me.
Is the SDK from Valve a help to find a way in...?
There aren't really any good VScript tutorials. Valve hasn't really documented anything themselves, so you end up having to reverse engineer things to figure out how they work. I've tried writing tutorials for using it a few times, but it's hard.