Audiosurf 2

Audiosurf 2

Mod your music
Customize everything you hear, everything you see, and even the way you play. Choose a song, choose a mod, and choose a skin. Mix and Match!
GeekyGami 31 Oct, 2013 @ 5:35pm
The little things
Where did they go?
The poles that had these expanding discs that gre to the track?
The same for the contour of the HUD?
The big ass objects that waved and flailed about?
The reflecton of your ship?
Your ship having its own wavy animation as it went about on the track?
The big ass octopus track ending thing?
Being able to press middle-mouse to look around?


The classic skin really only keeps the basics of what the Classic used to be.
The buildings in the background didn't use to be there, but they're not that big of a problem. They help in giving you the feeling of going up or down, but only having those buildings just feels
kind of boring. Some variety would be nice.
Plus, small things could be added, like the reflections on the track being done by ray-tracing!
Of course, I'm not even sure the engine handles ray-tracing at this point, although I do believe I've seen it do so in a Rift demo..

Tl;dr the things that used to be there should at least be an option.
Some things could be made better for more performant computers.
Right now, the thing on fantastic graphics runs better than the first game on premium!
I'd see those configurations being the ones for normal computers, whilst the small things could be for more performant ocmputers.
Oh, by the way, I didn't really notice, but are the fireworks still havvening when you hit blocks?
< >
Showing 1-1 of 1 comments
GeekyGami 31 Oct, 2013 @ 5:44pm 
Also, forgot to mention the lines in the background going faster and becoming more opaque as the song gets more intense and the circles behind the mono vehicle expanding as the song gets more intense whilst the ship leaves behind a white blurry trail
< >
Showing 1-1 of 1 comments
Per page: 1530 50