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The game's base_mod.lua file has a postRunFn at the end that creates a modular station track module for every loaded track type. It makes references to icon .tga filenames that are simply the track filename with "_module" and "_module_catenary" inserted at the end, regardless whether or not these files actually exist. It's up to the modder to ensure the .tga files are put in place (in textures/ui/tracks).
In my case above I did not have the catenary .tga files, so I still had a purple box for the catenary version of each track type. Added those and all is fixed.
Alternatively if I don't want my track types to appear as station track modules at all, I can use the postRunFn in the mod.lua file to hide the ones that the base_mod.lua file automatically creates. A method I saw in other mods it to simply set the availability year for those unwanted track modules so they'll not show up:
In this case replace the %%%%% with a string that's the name of the track type in the mod. So if the mod has a track type "billy_8rail_50.lua", then put "trainstation_billy_8rail_50_" in the string match code.
Anyhow hope that helps other mod newbs like me. Cheers!