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I have tried to validate my files but the game gets stuck at 0% when it tries to validate the files.
Also, usually the mods i have show that they are or aren't compatible for the version of the game (the red/yellow warning triangle that pops up next to the mod) but ST:NC doesn't show me that so I assumed it was alright
Okay, have you tried a scan on your computer, such as a malwarebytes scan? That could be a good place to start.
I'd also recommend trying to reevaluate the game mods you're using, the ship models connected to that game I've recently found out, those mods: aren't really going to work well with the game: they're already inside the game- and it appears to mess it up somehow.
I'd try to validate the files again, in your case, post a security scan on your computer, most good quality security mechanisms are free to download at that, or at least initially.
But none will compensate for good solid human common sense; that's also the biggest security problem imaginable: lack of humans acting with common sense!
I mean it, get the humans to operate sanely, and almost all problems will evaporate themselves as a result.
One saying in internet security and computer troubleshooting is "PEBCAC" "Problem Exists Between Computer and Chair", meaning that, as painful and potentially insulting as that is, if the operator uses common sense, most if not all problems are gone. You would be fully stunned at how many problems come out of the most basic elements: such as machines needing electrical power, simple stuff like that.
I'd also recommend trying to reevaluate the game mods you're using, the ship models connected to that game I've recently found out, those mods: aren't really going to work well with the game: they're already inside the game- and it appears to mess it up somehow.
I'd try to validate the files again, in your case, post a security scan on your computer, most good quality security mechanisms are free to download at that, or at least initially.
But none will compensate for good solid human common sense; that's also the biggest security problem imaginable: lack of humans acting with common sense!
I mean it, get the humans to operate sanely, and almost all problems will evaporate themselves as a result.
One saying in internet security and computer troubleshooting is "PEBCAC" "Problem Exists Between Computer and Chair", meaning that, as painful and potentially insulting as that is, if the operator uses common sense, most if not all problems are gone. You would be fully stunned at how many problems come out of the most basic elements: such as machines needing electrical power, simple stuff like that. [/quote]
I fixed the issue by getting another mod called Irony Mod Manager. I think it may have been an issue with the paradox launcher itself.
I fixed the issue by getting another mod called Irony Mod Manager. I think it may have been an issue with the paradox launcher itself. [/quote]
Well, for what it is worth, I'm glad you did.
Thing is about computer operations: the *human* is the one who's in power, so almost always, it is his move that is the error, the machine just sits there.
Now as for the bulk of the other items, the odds of paradox launcher being the source of the problem is baffling.
Where'd you download that mod on steam, pray tell? And how would that work at that?
Well, for what it is worth, I'm glad you did.
Thing is about computer operations: the *human* is the one who's in power, so almost always, it is his move that is the error, the machine just sits there.
Now as for the bulk of the other items, the odds of paradox launcher being the source of the problem is baffling.
Where'd you download that mod on steam, pray tell? And how would that work at that? [/quote]
The new mod was downloaded from an external website, but it organizes and launches the game without the paradox launcher. And i will agree, usually it is the "wetware" who is at fault, but in this case i had done everything to mine, my dad's, and my cousin's knowledge and nothing was working to where we were all baffled as well. But the new mod seemed to fix it, which all i used it for was to bypass paradox's launcher.
The new mod was downloaded from an external website, but it organizes and launches the game without the paradox launcher. And i will agree, usually it is the "wetware" who is at fault, but in this case i had done everything to mine, my dad's, and my cousin's knowledge and nothing was working to where we were all baffled as well. But the new mod seemed to fix it, which all i used it for was to bypass paradox's launcher. [/quote]
What do you mean by "wetware"? I haven't heard of that term at all.
Almost always the human operator is the one who is the weakest link in the security systems; he has both the potency and typically the nievate to mess things up like you, I, and everyone else can scarcely believe in a truly competency-maxed-out-day!
I do thank you for explaining, a more clear term would be "User error"- you have likely no idea at all how often it is simple user error that really messes *everything* up, it is like error by government officials, really hard to root out, and very devastating to the functions!
If I wanted to mess up a state prior to an attack: I'd operate via intruducing little corruptions into government, misfiling funds and the like; easiest way to induce critical failings into all manner of vital items prior to any conflict.
Actually I do understand how often its user error seeing as I'm working on getting into IT. And like i said, it was a term my father used, I know its "User Error" but it also makes sense to call yourself "Wetware" due to the fact that when you are operating the system you are just a vital as the hardware and software that you could consider yourself a part of the system, and because there is nothing "wet" in a computer that makes you the "wetware".
Very good quality argument you laid out there.
And yeah, almost all problems really boil down to human error somewhere.
Yea, and most of the time its just about turning it off and back on.
And thank you as well, I love to debate with people in a civilized way. So, I do my best to make sure that i am respectful but as clear and concise as i can be
By and large, I think so.
Now I've begun to have an odd problem, it seems that with the most recent update to the game file; not a new rendition of the game, but a modification from the developers to the game; it altered, rather drastically, the operations for espionage, what kind of resource is needed to launch the operations. In the past, up until just about the most recent update to the most recent game numbering modification from the developers, the espionage operations typically mostly relied upon energy to launch, then they suddenly drastically altered the operations, to rely on *influence* and to boot: they re-relegated the BORG to a sublight mobile race, which's frankly ridiculous when you analyze it as far as being able to launch any espionage operations.
Also, what in the world happened to being able to enlist titanic guardians, pray tell? Those guys were *marvelous* quality ground-troops for fighting the Borg in initial planetary invasions and seizing their stations.
But yes, I heartily agree that if we men take care with our thinking these things through, and mostly hold off from rage (which's also the operating system killer, as CNT courses will clarify abundantly, if you have a good quality instructor), and go with the shutting it off and turning it back on again rule- instead of oh, things like smashing the machine with a hammer or the like; things do tend to turn out much better.
You also want to make sure the game files are all compatible, and to do things like repairing your library and validating your game files- not only the game edition, but also the numbers the game's compatible with... you'd be surprised how often that gets things messed up.
Yeaa, tbh i feel like the mod devs will fix that borg issue given time. But, i do appreciate the new update to the espionage function that paradox has given to the game, it does bring new life to the function. I also know and actively promote modding to people but, as i have modded plenty of games, i always tell people do to it at your own risk for the sake of you can break your game
Yeah, don't I know it! Fiddling around with programming can really mess things up really weird, and it is, almost assuredly, a typo mix, something like comma/period cross, or "M/N mixup" little things like that can really foul up the operations bad!
It is more like the ability to recruit titanic *Guardians* vanished, simple as that; and the thing that's frustrating me is that they're *marvelous* for cheap to build assault troops, if you *can* manage to recruit the titans that is.
That's another matter entirely, but one that if you do, and it can really work out; especially if you bring in a rather *large* army to the planet where they're at that you're trying to recruit them to your colony, then it tends to work out really well; universally you can recruit titanic *beasts* but you can only have three of those, and whereas the titanic *guardians* are really much more useful.