Door Kickers 2

Door Kickers 2

Door Kickers 2 Workshop
Unlimited gameplay via our in-game mission editor and extensive game moddability.
How to balance ttk?
I'm making new attacktypes that force insurgents to use semi auto but with greater accuracy. For Type56 grunts and FAdvisors, do you guys have any advice on how much accuracy I should give in exchange for having them fire at 2-3.5 rof?
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In my mod I gave +20 acc and +1 crit for AimedFire,
and +10 acc and +10 crit RapidFireMed.
I don't think it is very fair, but think not that bad.
https://www.nexusmods.com/doorkickers2/mods/238


P.S.
Former is mimic of "EnemyExpert_AimedFire",
latter is my original.

It is very difficult to balance ttk only with buffing acc,
because Grunt insurgent at long range have 50 acc and 10 rps,
so even 100% acc is not enough.

Troopers are good at semi-auto because of high crit chance,
but if tangos have it, they become super annoying.
Last edited by Takeshi, made in Mom; 23 Sep, 2023 @ 11:28pm
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