Strike Suit Zero

Strike Suit Zero

New ships, weapons, missions, and more
Discover new ships, weapons and missions for Strike Suit Zero, created by others in the community. Or use the XedMod editor to create and share your own, or to create entirely new games. Click here to learn more and to get started.
Promethius 26 May, 2013 @ 2:53pm
How can we export models?
Ok, I can see that the models are in .mesh format. Is this exported directly from Maya? If so, does anyone know if an importer/exporter is available?
Last edited by Promethius; 26 May, 2013 @ 2:53pm
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Showing 1-8 of 8 comments
Ebedeba 4 31 May, 2013 @ 4:17am 
A video tutorial will be uploaded very soon (as in, probably in the next few hours) that will explain how to add custom models :)
Promethius 31 May, 2013 @ 5:49am 
Cool, ty.
Luluvelu 31 May, 2013 @ 7:41am 
Not.
Ebedeba 4 3 Jun, 2013 @ 6:54am 
Here is the video tutorial I mentioned in the previous post.. http://www.youtube.com/watch?v=m0hUZxduJUk
Promethius 3 Jun, 2013 @ 8:00am 
Thank you very much. That is exactly what the modders are looking for. Cant wait to try it out.
Promethius 3 Jun, 2013 @ 11:51am 
Tried it out, and model porting is working great. I model and UV map in Lightwave9.6 and use Gimp2 for .dds conversions. Exported out to .3ds and now I can see my pre-production VF-1S Fighter in template mode. This is great for making non transformable fighter crafts. Working on a Veritech 1S which transforms in 3 modes (Fighter, Battloid, and Guardian). Looking forward to more tutorials in regards to hierachy with animations :).
gcooper_za 3 Jun, 2013 @ 1:34pm 
Originally posted by promethius:
Tried it out, and model porting is working great. I model and UV map in Lightwave9.6 and use Gimp2 for .dds conversions. Exported out to .3ds and now I can see my pre-production VF-1S Fighter in template mode. This is great for making non transformable fighter crafts. Working on a Veritech 1S which transforms in 3 modes (Fighter, Battloid, and Guardian). Looking forward to more tutorials in regards to hierachy with animations :).

Hi Promethius
Are you planning to do zentradi models also to replace the enemy?
Will you make your files available for download?
Regards
Dizzo 4 Jun, 2013 @ 6:00am 
woohoo I didnt see this post. Great start... lets get this Macross mod show on the road!
thanks so much promethius, there just isn't enough Macross mods out there (well active anyways).
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