Monaco
The Mole's Workshop
Create and share custom maps and missions for Monaco. All the tools used to build the official campaign missions and stories are available! Click here for a fan's guide to using the in-game editor.
Blooperly 1 26 May, 2013 @ 6:02pm
BETA: Can you edit the opening scene/ conversation text?
The title says it all.
< >
Showing 1-9 of 9 comments
Blooperly 1 26 May, 2013 @ 6:11pm 
Side note: Downloading the beta seems to have deleted all my progress in the Pickpoket's campaign. Someone please tell me this is temporary, I was 1 trophy away from unlocking everything.
Menak 2 27 May, 2013 @ 4:23am 
I haven't figured it out either, I would love to find out or for them to add that in. :)
Differ3nce 12 27 May, 2013 @ 5:39am 
That is not yet possible. It will probably be added in the future.
Blooperly 1 27 May, 2013 @ 11:22am 
Ok well the opening scene is based on your level-layout. Its actually really cool how it works! I just didnt notice because my first level was designed wierd. Yeah we need some story control.
Menak 2 30 May, 2013 @ 8:17pm 
I'm sure it will be added :)
AndyN.  [developer] 5 17 Jun, 2013 @ 4:21pm 
The side view is based on the levels layout in the editor. It takes a literal side shot of your entire map. The story and conversation can be editted, and we will have to post instructions on how to do that later. It is a bit more complicated as it requires you to edit an xml file.
Menak 2 17 Jun, 2013 @ 4:55pm 
Awesome, can't wait to figure it out xD
Differ3nce 12 30 Jun, 2013 @ 8:49am 
I figured out how to change the dialogue text. Check out my guide :)
AndyN.  [developer] 5 1 Jul, 2013 @ 2:56pm 
There is an easier way to do this once we implement the system. It will come soon! Editor will come out this Wednesday.
< >
Showing 1-9 of 9 comments
Per page: 1530 50