Drunken Robot Pornography

Drunken Robot Pornography

Drunken Robot Construction Set
Your friends want you to build giant robots and set them on your other friends. Weld together 30-story-tall beasts. Give them shielding, lasers, plasma cannons, and particle beans. Beams. Whatever. Imbue your creations with motion, and then create arenas to house them. Click here to learn more.
Fungalore 4 27 Mar, 2013 @ 9:06am
Some feedback on the builder
I was playing around with the titan builder and the arena builder and I found a few issues with the titan builder:
1) You cannot paint the "Huge" parts. Seriously, what's up with that?

2) You cannot resize the parts in the titan builder like you can in the arena builder. At least be able to resize the cores.

3) In the arena builder, it is hard to rotate pieces to the exact degree that you want. I may be missing it, but I know that you can change the snap-to for moving, but not rotation.

3) Sometimes, if you put a bunch of weapons on a single extension, it becomes extremely durable. I found a way around that by just placing Capsule Extentions on each weapon, but that still is annoying that a weapon-tail (like on my Charizord) is either nearly indestructible or does not come apart all at once.

Also, if you could have little tool-tips about what specific sliders do, like the off-set weapon health and damage, so it is easier to balance titans.

OH! And finally, let me preview movement in the builder. I hate having to constantly load up the titan to make sure that the wings are flapping like I want to.
< >
Showing 1-2 of 2 comments
Elliot B  [developer] 1 27 Mar, 2013 @ 2:54pm 
Thanks for the feedback. To respond to a few:

>Huge pieces - Yes, those aren't final pieces so they haven't been properly textured yet.

>Rotation snapping - It's a fixed snap because we figured there weren't really times when you'd need finer rotate values. Should be fairly easy to add adjustments to that.

>Lots of weapons - Yes, when you have lots of (indestructible) weapons on a single piece, it can become hard to kill because every child of a given piece makes it take less damage per hit. You can counter this by raising the "Child Damage Mod" from 0.5. The closer that is to 1, without going over, the less children will affect the damage taken. So generally when I have a core with a bunch of weapons on it (for instance) I set it closer to 0.75 or 0.8.

>Tooltips - I want to do them, and intend to get them in at some point (probably around the same time we do in-game tutorials on the editors).

>I've heard this movement testing request a few times now. We'll probably need to end up doing something like that, yes.
Elliot B  [developer] 1 5 Apr, 2013 @ 7:15am 
The next build of the game will include snap settings for rotation in the Arena Editor, as already existed for movement snapping.
< >
Showing 1-2 of 2 comments
Per page: 1530 50