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>Huge pieces - Yes, those aren't final pieces so they haven't been properly textured yet.
>Rotation snapping - It's a fixed snap because we figured there weren't really times when you'd need finer rotate values. Should be fairly easy to add adjustments to that.
>Lots of weapons - Yes, when you have lots of (indestructible) weapons on a single piece, it can become hard to kill because every child of a given piece makes it take less damage per hit. You can counter this by raising the "Child Damage Mod" from 0.5. The closer that is to 1, without going over, the less children will affect the damage taken. So generally when I have a core with a bunch of weapons on it (for instance) I set it closer to 0.75 or 0.8.
>Tooltips - I want to do them, and intend to get them in at some point (probably around the same time we do in-game tutorials on the editors).
>I've heard this movement testing request a few times now. We'll probably need to end up doing something like that, yes.