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What I know: I can get a preset level, change prefabs around, and that is pretty much it. I dont know where the values are to change, for example 30 max missiles (SSMode) to 100. Getting an infinite enemy waves level, etc.
That is pretty much why I stopped trying, I looked around for the FAQs but I still can't figure out how to work it, so I was waiting for the pro modders to do something with it.
If you are referring to the swarm missiles in mech mode the values you are looking for are in "Painting Missile Behaviour" on the Weapon_Missile_Mech prefab.
Does this help? :)
Yes, you could create a simple implementation using a loop in a state.
Thanks mate!
Also if you have any ideas of how we can make creating mods easier we'd would love to hear them.
What is the difference between the machines where the tool crashes, and the machines where it works?
Do you have at least .NET 3.5 installed on all the machines?
What kind of crashes are you getting, is there any debugging information you can provide?
Thanks..
Would be interested if that's a common issue or just something on my end. :)
Hope i'm not too late for this, only just bought SSZ and SSI... :(
I have just directed our tools guy to your post and he will investigate the issue asap.
Back to the topic at hand: I think it'd be a good idea to detail exactly what can be done with XedMod - I'm aware it can create custom missions, but can it also directly modify aspects of SSZ itself? (For example, adding ships to the ship selection, or tweaking the performance of weapons, things of that sort - more "under the hood" adjustments, if you will.)
One thing I've also noticed is the difficulty in adjusting the field of view. Right-click works to tilt the plane, but frequently places whatever you're working on in a corner of the screen. You can't move around with the arrow keys (unless it's the W-A-S-D or NumPad type, haven't tested those) and there doesn't seem to be an option to reset or center your view.