Natural Selection 2

Natural Selection 2

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Marines need help!
We (Marine players) really have nothing to work with guns (marines) vs stun, (blink, teleport, and phase) and high armor (aliens).
We need new guns armor upgrades something to balance this out or nerf some classes
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Showing 1-9 of 9 comments
I_died_reloading 2 Nov, 2012 @ 10:11pm 
oh and the aliens have stealth and speed.... come on... really!?
PlayerV3 2 Nov, 2012 @ 10:33pm 
Ok we are on the same team, but I agree. I played both and aliens are OP mid to late game. Marines hatchet is hilarious! Not worth any melee and the 3/3 weapons simply cannot compete with the aliens speed, phase, and other upgrades. BTW nice loose crosshairs! Download a mod to fix this sloppyness.
Jackn1fe 10 Nov, 2012 @ 9:58pm 
Ah, the joy of having 3+ marines working together. Makes short work of most alien meat. But who am I to say that team work is important? ;)
I_died_reloading 11 Nov, 2012 @ 6:07pm 
onos is all i gotta say
I_died_reloading 11 Nov, 2012 @ 6:08pm 
and fade
amazing the dance a wily jetpacker can pull off in mid air to throw of those leaping skulks and swooping lerks while his allies on the ground give them a collective lead enama.
Both teams, when used in a co-ordinated manner, can rip through each others tactics in a visciously swift form of rock paper scissors.
Last edited by Knight_of_Gallifrey; 25 Jul, 2013 @ 5:56am
Zen Shot 25 Jul, 2013 @ 3:14pm 
If you play rock, paper, scissors and only ever select say, paper, you will loose around 66% of your games. Do you see?
And thats exactly why both factions have counters too each other that need to be used, two skilled teams can indeed work in a co-ordinated manner allowing a match to go either way. No lone unit can make any real headway but constant resource heckling and heavy pushes followed by holding the line makes for some glorious battles.
I_died_reloading 27 Jul, 2013 @ 4:39pm 
Nov 11, 2012 @ 9:08pm <--- long ago u can stop now lol
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