Natural Selection 2

Natural Selection 2

Luo ja löydä uusia karttoja sekä modeja
Löydä parhaat yhteisön tekemät kartat ja modit. Oletko valmis luomaan omasi? Aloita täältä oppiaksesi käyttämään samoja työkaluja, joita pelin kehittäjätkin käyttivät.
Marines need help!
We (Marine players) really have nothing to work with guns (marines) vs stun, (blink, teleport, and phase) and high armor (aliens).
We need new guns armor upgrades something to balance this out or nerf some classes
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Näytetään 1-9 / 9 kommentista
oh and the aliens have stealth and speed.... come on... really!?
Ok we are on the same team, but I agree. I played both and aliens are OP mid to late game. Marines hatchet is hilarious! Not worth any melee and the 3/3 weapons simply cannot compete with the aliens speed, phase, and other upgrades. BTW nice loose crosshairs! Download a mod to fix this sloppyness.
Ah, the joy of having 3+ marines working together. Makes short work of most alien meat. But who am I to say that team work is important? ;)
onos is all i gotta say
and fade
amazing the dance a wily jetpacker can pull off in mid air to throw of those leaping skulks and swooping lerks while his allies on the ground give them a collective lead enama.
Both teams, when used in a co-ordinated manner, can rip through each others tactics in a visciously swift form of rock paper scissors.
Viimeisin muokkaaja on Knight_of_Gallifrey; 25.7.2013 klo 5.56
If you play rock, paper, scissors and only ever select say, paper, you will loose around 66% of your games. Do you see?
And thats exactly why both factions have counters too each other that need to be used, two skilled teams can indeed work in a co-ordinated manner allowing a match to go either way. No lone unit can make any real headway but constant resource heckling and heavy pushes followed by holding the line makes for some glorious battles.
Nov 11, 2012 @ 9:08pm <--- long ago u can stop now lol
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