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1. Creators upload/publish their content through the Publisher in the LaunchPad. (content should be in the standard NS2 file directory structure)
2. Clients or Servers subscribe to and or activate the "mod".
If servers activate the mod, all clients connecting to that server will download and activate the mod temporarily.
If clients activate the mod, then the content is used on all servers. Though, some servers kick the client for this due to the enforcement of consistency checking to counter hacks and cheats or other things that gain you an unfair advantage.
You can create all kind of mods, executables(loading was disabled?), lua scrips, textures, maps, models, shaders, audio/sound etc.