Natural Selection 2

Natural Selection 2

Create and discover new maps and mods
Find the best maps and mods made by the community. Ready to create your own? Start here to learn how to use the same content tools that the developers used.
NerdyHexel 9 Nov, 2012 @ 8:30am
How does Workshop work?
The only time I've ever used the Workshop is for Portal 2 Maps, and I'm curious how it works on other games (NS2, specifically). So please forgive me for what I percieve to be a rather noobish question.

For example, the Re-Skin projects, how do these work? If I got a Marine skin that recolors the armor: does it give you a skin that everyone can see, a skin for your marine that only you can see, or does it just reskin everyone and only you can see it?

Thanks for answers in advance!
Last edited by NerdyHexel; 9 Nov, 2012 @ 8:31am
< >
Showing 1-5 of 5 comments
Harrier cz 13 Nov, 2012 @ 7:36am 
I have exacly same question, can somebody answer please?
Rex Havoc 13 Nov, 2012 @ 4:00pm 
I'm curious to this answer as well.
Correalian 21 Nov, 2012 @ 3:48pm 
Re-skin mods put the skin on whatever model/class it's for and anyone else in the same class/model but only you see it that way. Everyone else see's either the vannilia default or what there mods changes on there own screens.
NerdyHexel 21 Nov, 2012 @ 11:31pm 
Thanks for the response, Lee! That's slightly depressing, but oh well.
Vitdom 1 26 Nov, 2012 @ 12:41am 
The NS2-Steam Workshop works like this:
1. Creators upload/publish their content through the Publisher in the LaunchPad. (content should be in the standard NS2 file directory structure)
2. Clients or Servers subscribe to and or activate the "mod".

If servers activate the mod, all clients connecting to that server will download and activate the mod temporarily.
If clients activate the mod, then the content is used on all servers. Though, some servers kick the client for this due to the enforcement of consistency checking to counter hacks and cheats or other things that gain you an unfair advantage.

You can create all kind of mods, executables(loading was disabled?), lua scrips, textures, maps, models, shaders, audio/sound etc.
Last edited by Vitdom; 26 Nov, 2012 @ 12:46am
< >
Showing 1-5 of 5 comments
Per page: 1530 50