Defender's Quest: Valley of the Forgotten

Defender's Quest: Valley of the Forgotten

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lars.doucet  [developer] 2 26 Jun, 2013 @ 1:53pm
Team Fortress 2 Mod?
I think it might be kind of cool to get a Team Fortress 2 mod off the ground. I'm a bit too busy at the moment to do more than supervise and give technical support, but if anyone in the community is interested I'd be happy to poke my head in every once in a while.

Here's some ideas I've been thinking about:

Class Design
In TF2, there are 9 classes: Heavy, Pyro, Spy, Scout, Medic, Sniper, Demoman, Soldier, Engineer. In DefQ, there are 7 class slots (including McGuffin). I think most of the TF2 classes could work as both defenders and enemies, here's one possible solution:

McGuffin = Engineer
The "summoning" mechanic could be explained as the Engineer placing one-time user teleporters to summon units. Also, spells could be re-skinned as the effect of turrets.

Defenders
We still have 8 classes and only 6 class slots. Scout and Spy are all about movement, so it might make sense to make those only appear as enemies. Scouts are a natural replacement for "fast" enemies, and Spies could have the phasing ability featured in NG+.

That leaves Heavy, Pyro, Medic, Sniper, Demoman, and Soldier as our core classes.

Heavy
Close-range Tank, perhaps with long-range "spray and pray" attack. Lots of HP, possibly some armor. High damage to close-range targets, AOE or "melee" attacks.

Pyro
Close-range firebug, mixture of AOE and splash projectiles. Pretty much just anything with fire. (I believe AOE attacks can hit phased enemies, so they're a natural anti-spy unit)

Medic
Easy re-skin of the healer. Replace Zeal with ubercharge, possibly throw in a few low-level attacks.

Sniper
Like the ranger, but with a focus on long-range, high-damage, single-target attacks. Possibly make dual range, and give a melee attack too.

Demoman
Long range splash-projectile attacks and AOE, possibly with armor piercing or armor breaking flavors attached to them.

Soldier
Closest thing to a "cheezeburger" unit - a medium-range shotgun for single-target "melee" attacks, rocket launcher for long-ranged splash damage.

Enemies
Most of these defenders could be flipped to also be enemies fairly easily, just pick their best attack or two and re-code them as an enemy. Scouts would be really fast, and spies would have phasing. Additionally, you could make "boss" variants (ie, Zelemir or Eztli-type bosses) as well that teleport around the level.

And of course, loads and loads of robots.

Equipment
Defender's Quest only lets you have 2 item slots per character, and of fixed types. I assume we would want "Hats" for armor?
Last edited by lars.doucet; 29 Jun, 2013 @ 11:12am
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Showing 1-7 of 7 comments
Kieran 26 Jun, 2013 @ 2:40pm 
I had the same idea for this but yours is a lot more fleshed out. I can see giving a long range splash bleed effect to the sniper, but colour it yellow and call it Jarate :D

I can see sprites being the major sticking point of getting this mod up and running. Good quality sprite work is a difficult skill.
cst003 26 Jun, 2013 @ 3:05pm 
I wish I had the programming/graphic work experience to help make this work. Sounds like a fun idea for a Def Quest mod.
Sounds like fun!
I'm all in for modding and I have quite some experience, only I just started with this game so it will take a while before I start working on mods.

I recommend anyone interested in this concept to have a look at Hero Academy. It's a turn-based strategy game that also contains TF2 classes, it looks really cool. And while it's far from DefQuest's style in terms of gameplay and graphics, it could certainly help with spawning some creative ideas :-)
Last edited by Lounger, The Creator; 26 Jun, 2013 @ 3:50pm
Restarter 26 Jun, 2013 @ 5:31pm 
Awesome. Good luck with this whoever begins it, I have got no experience in creating graphics, however my main reason is time. Time is the one thing I will never have enough of.
Lokain 28 Jun, 2013 @ 5:46pm 
dew it :)
Isairyu 18 Sep, 2013 @ 6:28pm 
Nice
Wrret 1 Feb, 2017 @ 6:47pm 
very nice
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Showing 1-7 of 7 comments
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