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For example. If I wanted to change the model on the sorceress
1) I would go into the appropriate xml file (PlayerSorceress.xml, any of the DLC skin xmls, or even create my own xml put into the right folder).
2) Find the code that points to the .model info. Should look something like this
<ModifyComponents name="PlayerSorceress" type="Visual">
<Model>art\avatar\Sorceress\SorcBikini.model</Model>
</ModifyComponents>
3) Change the reference to an existing .model file
<Model>art\avatar\Sorceress\Sorceress.model<\Model>
I've tried messing with the .model files themselves to no avail. Even just just copying an existing one, renaming it and referencing it with that new name causes the game to crash. So I'm not sure making a huge change from orc to warmage would work. I think Robot has purposefully made editing model information to a significant extent water tight. It might be possible but from what I can tell looks like it will take a lot of trickery from advanced programmers. I'm probably only beginner to intermediate level.
Now I'm off to Google something that can actually help. Perhaps I'll post my findings here for the next modding noob with no idea where to start.