Stellaris

Stellaris

87 ratings
LEGACY - Fallen Empires Expanded [3.14 - Beta]
   
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File Size
Posted
Updated
7.816 MB
15 Mar, 2022 @ 8:02pm
30 Apr @ 4:32am
8 Change Notes ( view )

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LEGACY - Fallen Empires Expanded [3.14 - Beta]

In 2 collections by FirePrince
FirePrince's ADT Recommendations (3.14)
53 items
FirerPrince Stellaris 3.14
46 items
Description
⚠ This Mod does NOT work for the Current ('Phoenix') Version! ⚠


This an update of the great Fallen Empires Expanded 2 MOD by Scarecrow and TwoBitSprite to:
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀‧-----------------------------------‧
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀◢ ⠀U P D A T E ‧ 3.14.*⠀ ◣
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀‧-----------------------------------‧
This mod is currently WiP, so you should report any bug.

Credit goes to Scarecrow and TwoBitSprite (which both have given me thankfully a go).

Compatibility

  • Most big mods which are supported by the Merger of Rules (due in-built triggers).
  • compatible with Gigastructures
  • compatible with ZoFE
  • compatible with ACOT (in-built merged effects)
  • probably compatible with HFE (no direct conflicts)
  • NSC2, ESC needs to be checked (no direct conflicts)
  • probably compatible with Alpha Mod (no direct conflicts)
  • Ethics & Civics Compatibility Patch

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57 Comments
Pietas 30 Apr @ 9:27am 
ah, my bad.
FirePrince  [author] 29 Apr @ 1:27pm 
Actually the last update was an accident, but I can try to make it real 3.14 and fix all the reports.
Pietas 28 Apr @ 8:34pm 
Seeing the dev post about the Hive FE in the DLC made me think of this mod, stoked to see it's working on 3.14 now!
RECKLE$$ 28 Apr @ 1:34pm 
compat above mostly sorts that out
RECKLE$$ 28 Apr @ 1:33pm 
i also used to have this problem think its liked to one of the ethics / civics mods. they changed how imperial governments are formed. they require authoritarian civic which FEs dont spawn with so the game doesnt know what to do with them
youtubitz 28 Apr @ 10:25am 
Most Fallen empires spawned without names, civics or ethics
Thrice 9 Jul, 2024 @ 2:24pm 
Id ask if there were plans for an update, but..... ;)
Melkorian 22 Jun, 2023 @ 5:13pm 
any idea of an update?
RECKLE$$ 29 Jan, 2023 @ 4:51pm 
many of the FE home worlds, starting planets and systems in game start with NAME_******_*****
you need to edit the solar_system_initializers.txt and change the names to text only as you want it to be displayed in game. their displaying as their key name type from the code. Should do the trick
Also many FE spawn with no empire name, they have civics, ethics ect just no name, this im not sure about how to change
17blue17 4 Nov, 2022 @ 4:49pm 
You also still have common\subjects which is obsolete