Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

305 ratings
The Ultimate Weapon Resource Pack [Resource]
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
153.597 MB
24 Jul, 2017 @ 2:49am
14 May, 2019 @ 7:47am
17 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
The Ultimate Weapon Resource Pack [Resource]

In 1 collection by noam 2000
Resources Collection (up to Nov 2019)
141 items
Description
Weapons galore! woooooo!

The Ultimate Weapon Resource Pack aims to bring in guns from many different other classic shooters into Fusion, using the new custom weapon feature that allows for custom weapons to be added without them replacing official ones.
***This mod does not replace any weapons, it is a resource pack that mappers can use in their maps.

I have originally intended to have a lot more weapons, but as time went on and I became busy with other stuff, I realized this is not going to be finished any time soon. So instead of leaving it to rot, I've decided to release what I had ready, and to hopefully update this pack with more weapons in the future.

This resource pack includes the weapons from the following games:

Serious Sam 1 (including Revolution weapons)
Serious Sam 2
Doom 1/2
Doom 3
Quake 1
Quake 4
Wolfenstein 3D

You can find all you need in "Content/UltimateWeaponPack"


Few important things to note:

- Due to an update that limited the projectile velocity, the ghostbuster and lightning gun no longer function very well. I have used a placeholder method of just putting up a static lightning attachment on the weapon model itself, and the projectiles being invisible. I will later see if I am able to figure out a workaround.
- The Grabber, right now, only fires a projectile instead of picking up props and projectiles. It will eventually be updated to work correctly. Hopefully. :P

Please let me know if you run into any problems or bugs.

And have fun!

Popular Discussions View All (2)
23
21 Sep, 2018 @ 6:34am
Suggestions and other stuff I've noticed
Triple AAA
2
5 Apr, 2021 @ 6:20pm
New weapons added in Serious Sam 2 v2.90
cadetpirx
193 Comments
andrei-zima 10 May @ 4:45am 
The Lightning gun (Quake 4) does not have an electric beam (this is in all campaigns). Railgun (Quake 4) beam disappears (this is in all campaigns). The muzzle flash of the double-barreld shotgun (Doom 3) disappears (this is in all campaigns). Muzzle flash disappears for pistol, shotgun, assault rifle and minigun (Doom 3) in TFE and TSE campaigns. Please fix all this.
Nesigmohka1 14 Mar @ 1:26am 
How join in the map with weapons?
Powerous Poul 5 Mar @ 2:35am 
Only at the beginning of 2025 I decided to try the mod of the weapon pack: from Classic Sam, 2, Doom Series 1-3, Quake series and Wolfenstein 3D, BUT the only con for which I was upset and I'll scold the authors a little - there is ABSENT alt. fire for the Plasmathrower from the mod for SSC: TSE "Seriously Warped" and God forbid "Revolution", why the author missed the alt. fire - I don't understand, yes I know that alt fire muffles, and this is a unique feature and I understand that the authors nerfed it so that we with the Plasmathrower don't kill enemies in one go, especially large ones like Reptilians, Golems and even Bosses. Either return alt fire, or leave it as is and I wrote everything as is.
Snow Wolf Commander™ 9 Apr, 2024 @ 4:03pm 
If anyone wants to replace weapons or add them, upgrade or downgrade their stats, use the Custom Weapons Management, go to the map and bind the key! It's that simple!
Grizzly Tank 22 Feb, 2023 @ 12:52am 
hey Mr.noam I have a question why ss2 s rocket launcher so weak ? cant even kill kleers 1 shoot can you fix this ?
Fico 9 Oct, 2022 @ 1:38pm 
| dont know how to get weapons
Drag0n 6 Jun, 2022 @ 11:51am 
Small complaint, but the Serious Sam 2 plasma rifle doesn't destroy Reptiloid projectiles.
noam 2000  [author] 3 May, 2022 @ 11:59am 
I'm not sure what "small radius of flying plasma/large flight radius" means, but I'm gonna guess you're talking about stats and collision of the projectile. These are all fixable through the editor, although at the moment, I am no longer supporting this pack.
Бублик 3 May, 2022 @ 11:37am 
Good evening!
Gorgeous collection! All in one! And you can choose in CWM!
Tell me, please, the plasma gun from "doom 3" has a very small radius of the flying plasma, and a slightly larger flight radius. However, the plasma seems to crash into an invisible wall. This makes the plasma gun useless at medium and long ranges. So was it originally conceived or is it a limitation of some updates?
Can I somehow compensate for this with the help of third-party mods without changing the structure of this mod?
Crit7K 13 Jan, 2022 @ 10:21pm 
Sorry im just dumb, theres no issue lol, thank you though :)